Light Weapons

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Revision as of 17:16, 28 February 2012 by imported>Sanddh
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Related topics: Skills, Weapons, Light Weaponry, Category:Weapon, Category:Light Weapon

Introduced:  Master of Arms


Light Weapons
Description Helps you wield Light Weapons of any type.
Formula (Strength + Coordination) / 3
Base Status Untrained
Cost to Train 4
Cost to Specialize 4
Buffs ??? Mastery (Spell), Strength (Spell), Coordination (Spell)
Debuffs ??? Ineptitude (Spell), Weakness (Spell), Clumsiness (Spell)

Starting Equipment

Training Dagger
Training Broad Sword
Training Club
Training Staff
Training Knuckles
Training Spear
Training Hand Axe

Notes

  • Damage is calculated based on Strength.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat