Lord Test

From Drunkapedia
Revision as of 15:38, 30 September 2008 by imported>Tlosk (→‎Walk Through Part 2: The Riddle)
Jump to: navigation, search
Short caption for the image.
Lord Test
Quest Type Solo
XP Reward ??
XP Cap 680,803,762 (lvl 275)
Item Reward 10 Radiant Blood Trade Tokens
Lord's Treasure Key
Moarsman City access
Title Reward N/A
Starting Location Faction Stronghold
Map --
Timer Once
Level Restrictions 180+, Knight
Level Suggestions 180+
Introduced In Ancient Powers

Walk Through Part 1: Flagging

  1. Speak to the Inspector of Lords in your Faction Stronghold.
  2. From Eastwatch head north to the Blighted Verdant Moarsman Tunnels at 92.7N 42.3W.
  3. From the portal drop, take all lefts until you reach the Moarsmen Priory (180+) portal (its not far).
  4. Once inside the Priory you'll first come to an octagon shaped bridge, go west (north and south loop around to the pit below the bridges). Continue until you come to a large room with ramps dropping down to a basin with an altar in the middle. A floor lever in the middle opens a door in the middle of the north wall. (The two locked doors on the east wall and south wall also lead to the final room but don't save any time, see map.)
  5. Once you've opened the door go north you'll soon come to another large room with two Surface portals, do not go in any of them, go to the southeast corner of the room and a tunnel leads out of the the room, stick left until you come to a very large room, back up up and stay in the hallway, killing Moarsmen until Prior Kothmox comes up, he drops Kothmox's Staff.
  6. Return to Inspector of Lords in the Faction Stronghold and talk to him to flag for Part 2.

Note: Prior Kothmox is surrounded by a large number of moarsman, and there is only one way in and out. The spawn is relatively slow, so its best to clear the room before fighting Prior Kothmox. Proceed with caution.

Walk Through Part 2: The Riddle

The second part of the quest is slightly different for each faction. The Lord Advancement NPC will ask you to bring him a specific item from this quest, which is different for each society (items listed below).

  1. Run east along the coastline south of Candeth Keep until you see a large temple complex, The Pit of Heretics at 88.0S 55.0W. Outside the main structure there are two stone dais at 87.9S 54.5W and 87.9S 55.9W. A statue will appear based on the time of day?? (Sometimes there will be no statue at either dais.) Several corals with numbers associated with them in front at each dais.
  2. Talk to the statue and it will give you a math riddle. Solve the problem and click on the appropriate coral. Now you are flagged to enter a portal in the side of the wall of the main temple structure (portal looks like a door).
  3. Once you solve the riddle, use the corresponding Coral Hollow that matches your answer. You can ID the Coral Hollows to see the answers they represent. If you're correct, a Temple Door (portal) will spawn at the temple @ 87.9S, 55.2W.
  4. Use the Temple Door quickly, it expires after 5 minutes.

Walk Throuh Part 3: Moarsman Gateway Temple

Dialogue

The statues eyes appear to grow and encompass all that you see. They peer into your mind.
Statue tells you, "In the Dark Season, 343 spawn were set forth into the pools to be blessed by the Whispering One. During the Dark Season when the spawns were set forth, 5 spawn out of every 7 spawn that were set into the pools were weak and destroyed by their siblings. Of those strong spawn that survived, for every 7 spawn that remained in the pools, the Whispering One demanded 4 be sacrificed to his glory."
Statue tells you, "Know how many spawn survived and you will know where the staff must be placed."
Statue gives you Brood Mother's Reckoning

Radiant Blood

Gamri tilts her head and appraises the Moarsman Prior's staff.
Gamri Nightshade tells you, "Well done, Knight. I presume you believe the staff holds the key to entering the temple. Now gain access to the temple on the Southern Shores, south-east of Candeth Keep and bring me the Blood of T'thuun."


You give Gamri Nightshade Blood of T'thuun.
Gamri takes the bottle and places it in a silk lined box engraved with protective runes.
Gamri clasps your hand and a deep warmth creeps up your arm and grips your heart. A euphoric calm suffuses your tired frame.
Gamri Nightshade tells you, "Very good, brother. Our Mistress will be most pleased. She will divine much from the blood in this bottle."
Gamri Nightshade tells you, "You have earned your Lordship, see the Promotions Officer and receive your well earned rewards."

Eldrytch Web

Celestial Hand

Philonius Porbandar tells you, "The Commendations Officer told me you were coming. My name is Philonius Porbandar, Inspector of Lords for the Celestial Hand. I have an important mission for you."
Philonius Porbandar tells you, "Our researchers have discovered the existence of a Moarsman relic called the Amulet of T'thuun. This relic may hold the answers to some important questions about T'thuun."
Philonius Porbandar tells you, "We believe the relic is being held within a temple on the Southern Shores of the Direlands. Moarsmen have been seen visiting the temple regularly, but one in particular, a Moarsman Prior, seems to hold some means of entering the temple."
Philonius Porbandar tells you, "This Moarsman Prior has been tracked to a Keep near Eastwatch on the North East Halaetan Isles. Your mission is to find this Moarsman and learn his secret to entering the Temple."
Philonius Porbandar tells you, "Once you discover his secret travel to the Temple, south east of Candeth Keep, and find the Amulet of T'thuun. Return to me with the amulet and your mission will be complete."