Meeting Hall
From Drunkapedia
Maps NPCs Creatures Items and Objects Portals Images Update History |
Meeting Hall | |
---|---|
Quests | None |
Restrictions | Level: None Tieable: No Recallable: No Summonable: No |
Coordinates | See Below near See Below |
Nearest LS | ?? |
Route | See each town |
Map Files: | None Available |
Show location on Dereth map
|
General
- Meeting Halls were introduced to allow players a location to meet without fear of Portal Storms. Both the entrance and exit portals are tiable and summonable. Not all towns have halls.
- Meeting Halls are one of the few locations where privies are found.
- The Meeting Halls also provide a pool which restored Mana, back in the early days of AC a popular place for young mages to do their spell research:
- You feel tingly as the refreshing waters wash over you, restoring 6 points of mana.
- During the Ashes and Dust event, some Meeting Halls were invaded by the Viamontians (see Glenden Wood Invaders quest for details).
Locations
- Al-Arqas - 31.9S, 14.3E
- Al-Jalima - 7.5N, 5.7E
- Arwic - 33.N, 55.8E
- Baishi - 49.7S, 61.9E
- Cragstone - 25.9N, 47.1E
- Eastham - 19.1N, 64.2E
- Glenden Wood - 30.3N, 25.6E
- Hebian-To - 38.9S, 86.6E
- Holtburg - 41.3N, 34.9E
- Khayyaban - 47.6S, 26.4E
- Lin - 54.8S, 73.2E
- Lytelthorpe - 1.1N, 49.1E
- Mayoi - 61.6S, 83.4E
- Nanto - 52.7S, 80.1E
- Qalaba'r - 74.6S, 20.6E
- Rithwic - 10.3N, 57.0E
- Samsur - 2.8S 19.7E
- Sawato - 28.7S, 60.3E
- Tou-Tou - 28.3S, 95.3E
- Tufa - 14.1S, 4.4E
- Uziz - 25.7S, 30.0E
- Yanshi - 12.5S, 42.8E
- Yaraq - 21.4S, 0.6W
- Zaikhal - 13.4S, 0.7E
Maps
NPCs
- None
Creatures
- None
Items and Objects
- Chest - empty
Portals
- Surface - near drop
Images
Click image for full size version. <gallery heights=200px widths=200px perrow=3> File:Meeting Hall (Yaraq).jpg|Inside the Yaraq Meeting Hall File:Meeting Hall (Yaraq) 2.jpg|Meeting in Session File:Meeting Hall Privies Live.jpg|The privies File:Meeting Hall Mana Pool Live.jpg|The Mana Pool </gallery