Society Armor

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Revision as of 16:44, 24 October 2008 by imported>Tlosk (→‎Set Bonus Spells)
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Introduced in Ancient Powers.

General

There is a unique set of Society Armor for the three factions of Celestial Hand, Eldrytch Web and Radiant Blood. Each piece is obtained with a respective armor writ, Celestial Hand Armor Writ, Eldrytch Web Armor Writ, and Radiant Blood Armor Writ. There are nine pieces in each set and there's a three day timer on turning in an Armor Writ for the chest key. The armor can be tinked 10 times (all armor and item tinks available) and each piece is unique with random spells, material (bronze, gold, etc) and statistics (a hyrbrid quest/loot system). In other words, each time you loot a society chest for an armor piece, it will come out with random spells, workmanship, and AL. So sometimes the piece will be no good, sometimes great, and the items are tradable and wearable by anyone of that faction of the correct rank.

Society rank requirements to earn and wear each piece:

  • Initiate (1) - Sollerets, Gauntlets
  • Adept (2) - Greaves, Tassets
  • Knight (3) - Pauldrons, Vambraces
  • Lord (4) - Breastplate, Girth
  • Master (5) - Helm

Note: Currently all NPCs beyond sollerets and gauntlets say you must be a Lord, contrary to the information contained in the Initiate's Handbook. This appears to just be a dialog typo as a player was able to get the greaves after advancing to Adept.

Set Bonus Spells

Wearing multiple pieces adds a bonus spell:

Armor Writs

Celestial Hand Initiate Armor Writ Celestial Hand Armor Writ
Eldrytch Web Initiate Armor Writ Eldrytch Web Armor Writ
Radiant Blood Initiate Armor Writ Radiant Blood Armor Writ

Ways to obtain Armor Writs:

Images