Spell Research
Related topics: Magic
VIII Creature Scrolls - VIII Item Scrolls - VIII Life Scrolls - VIII Void Scrolls - VIII War Scrolls |
See TheJackCat's site for information on Historical Spell Research. [1]
Getting Components
Components are available in special Tier 8 chests found in Society Strongholds and the Mana Forge bunkers found in the capital cities. Components also drop on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.
For a period of time it was possible to guess the contents of a chest given the chest's burden (e.g., 3 quills 2 inks). In the Celebration event the loot profiles were changed and this is no longer possible because the magic component chests always spawn 2 items that are not components and which have random burdens.
Component Exchanger
During the Secrets of the Apostates event a Component Exchanger was added to each Mana Forge. Similar in operation to the Rare Exchanger, the Component Exchanger will give a random spell component when given 1 MMD and any VIII spell component. The odds are the same for all components which causes glyphs to be the most common, inks less common, and quills quite rare.
Level VIII Scroll Creation
During the Ancient Powers event, a new crafting system for level VIII spell scroll creation was introduced. Some of these spells were previously available on a small number of quest items, however many are brand new. The components (quills, inks, and glyphs) can be obtained in the highest tier treasure profiles which appears in special chests and on creatures that also drop Pristine Mana Shards on Dark Isle, Freebooter Isle, Moarsman City, and in Graveyard.. Quills may be combined with the Mana Scarabs (which are also the casting scarab for level 8 spells and can be purchased from certain vendors) in order to craft infused quills. Infused quills may be crafted with inks to create a combination of the two. This combination may then be crafted with a glyph to create a level 8 scroll. All components involved in making a scroll (quill, mana scarab, ink, and glyph) are consumed in the process of successfully making a scroll.
All components may also be traded or sold to a vendor, and the scrolls may likewise be traded or sold to a vendor. If crafting something you expected to work fails, very likely the spell simply does not exist for level 8. You will not lose components upon failed crafting, and there is no skill associated with level 8 spell crafting, so feel free to experiment safely with the various components and see what you may accomplish!
- Quills are not sellable at many vendors. One that does buy them is the mage just south of Arwic's walls.
Steps in creating a level VIII Scroll:
- Add the quill to the mana scarab.
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- The mana scarab infuses the quill with its magical power.
- Add the infused quill to the ink.
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- You dip the quill into the magical ink, further empowering it.
- Add the enchanted quill to the glyph.
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- You trace the rune with your enchanted quill and the pattern of the spell forms before you as a scroll.
This produces a tradable scroll which you can then learn as normal. Level 8 spells last for 90 minutes, or up to three hours with Augmentation Gems.
Scroll Components
In the Secrets of the Apostates event a new NPC was added to each Mana Forge, the Component Exchanger. The exchanger will take 1 MMD and any spell component and give a random one in return. There is an equal chance for all components which makes glyphs the most common, inks less common, and quills (at 4) very rare. In contrast the chests appear to factor in the number of scrolls the item is used by, so infliction quills are very common.
Quills Stack Size for Inks = +500
- Quill of Introspection - Beneficial Self
- Quill of Benevolence - Beneficial Other
- Quill of Infliction - War/Debuff (Other)
- Quill of Extraction - Drain (Other)
Inks Stack Size for Inks = +500
- Ink of Formation - Self (can only be used with Introspection Quills)
- Ink of Conveyance - Other (can only be used with Benevolence, Infliction and Extraction Quills)
- Ink of Objectification - Item Spells
- Ink of Nullification - Nullify (can be used with Introspection or Benevolence Quills)
War Spells (Can only be used with Infliction Quills):
- Ink of Direction - Bolt
- Parabolic Ink - Arc
- Ink of Partition - Blast
- Ink of Separation - Volly
- Alacritous Ink - Streak
Casting Difficulty
When first introduced level VIII spells had a difficulty to cast of 455. In Risks and Rewards the difficulty was lowered to 400, meaning that 400 buffed magic skill will cast successfully 50% of the time. Here are some examples of casting success for a range of buffed values:
Spell cast chance of success | |||||
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Known Formulas
Currently it is impossible to craft Creature Other Buffs, Life Other Buffs, Imperil, Self Debuffs (Link). Life vulns were added during Seeds of Corruption. Defender, Blood Drinker and Spirit Drinker Incantations have the same effect as the level 7 versions, but have 30 minute longer durations. There are now self and other versions of the item spells Defender, Blood Drinker, Spirit Drinker, etc., but not for impenetrability and banes
INFUSED QUILL + INK + GLYPH = SCROLL
Introspection + Formation + (Skill) = Creature Skill Buff Infliction + Conveyance + (Skill) = Creature Skill Debuff Introspection + Formation + (Element) = Life Protection Infliction + Conveyance + (Element) = Life Vuln Introspection + Formation + Armor glyph = Armor Benevolence + Objectification + (Armor) = Impenetrability (+240 AL) Infliction + Objectification + (Armor) = Brittlemail (-300 AL) Benevolence + Objectification + (Element) = Item Bane Infliction + Objectification + (Element) = Item Lure (Opposite of Bane) Introspection + Objectification + Mana Conv = Hermetic Link Self (80% bonus) Benevolence + Objectification + Mana Conv = Hermetic Link Other (80% bonus) Infliction + Objectification + Mana Conv = Hermetic Void (80% penalty) Introspection + Objectification + Focus = Spirit Drinker Self (8% bonus) Benevolence + Objectification + Focus = Spirit Drinker Other (7% bonus) Infliction + Objectification + Focus = Spirit Loather (7% penalty) Introspection + Objectification + Quickness = Swift Killer Self Benevolence + Objectification + Quickness = Swift Killer Other Infliction + Objectification + Quickness = Leaden Weapon Introspection + Objectification + Coord = Heartseeker Self (+20% Attack) Benevolence + Objectification + Coord = Heartseeker Other (+20% Attack) Infliction + Objectification + Coord = Turn Blade (-20% Attack) Introspection + Objectification + Melee Def = Defender Self (+20% Defense) Benevolence + Objectification + Melee Def = Defender Other (+17% Defense) Infliction + Objectification + Melee Def = Lure Blade (-20% Defense) Introspection + Objectification + Strength = Blood Drinker Self (+24 Damage) Benevolence + Objectification + Strength = Blood Drinker Other (+22 Damage) Infliction + Objectification + Strength = Blood Loather (-24 Damage) Benevolence + Objectification + Lockpick = Strength Lock Infliction + Objectification + Lockpick = Weaken Lock Infliction + Alacritous + (Element) = War Streak Infliction + Direction + (Element) = War Bolt Infliction + Parabolic + (Element) = War Arc Infliction + Partition + (Element) = War Blast Infliction + Separation + (Element) = War Volley Introspection + Nullification + Life Enchantment Glyph = Nullify Life Magic Self Benevolence + Nullification + Life Enchantment Glyph = Nullify Life Magic Other Introspection + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Self Benevolence + Nullification + Creature Enchantment Glyph = Nullify Creature Magic Other Introspection + Nullification + Item Enchantment Glyph = Nullify Item Magic Plain "Health / Stamina / Mana" Glyphs
Introspection + Formation + (Health/Stamina) = Heal/ Revitalize Self (Restore 125-250) Extraction + Conveyence + (Health/Stamina/Mana) = Drain Health/Stamina/Mana Other Infliction + Conveyence + (Health/Stamina/Mana) = Harm/Enfeeble/Mana Drain Other Benevolence + Conveyance + (Health/Stamina) = Heal/Revitalize Other Regeneration "Health / Stamina / Mana" Glyphs
Introspection + Formation + (Health/Stamina/Mana Regeneration) = Regeneration/Rejuvenation/Mana Renewal Self (Increased by 145%) Infliction + Conveyance + (Health/Stamina/Mana Regeneration) = Fester/Exhaustion/Mana Depletion Other (Decreased by 75%)
Known Failures
INK FAILURES:
Infliction [Cannot add] Formation Introspection [Cannot add] Alacritous Introspection [Cannot add] Conveyance Introspection [Cannot add] Direction Introspection [Cannot add] Objectification Introspection [Cannot add] Parabolic Introspection [Cannot add] Partition Introspection [Cannot add] Separation Benevolence [Cannot add] Alacritous Benevolence [Cannot add] Direction Benevolence [Cannot add] Formation Benevolence [Cannot add] Parabolic Benevolence [Cannot add] Partition Benevolence [Cannot add] Separation Extraction [Cannot add] Alacritous Extraction [Cannot add] Direction Extraction [Cannot add] Formation Extraction [Cannot add] Nullification Extraction [Cannot add] Objectification Extraction [Cannot add] Parabolic Extraction [Cannot add] Partition Extraction [Cannot add] Separation GLYPH FAILURES:
Infliction + Alacritous [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Conveyance [Cannot add] (Element) Infliction + Conveyance [Cannot add] (Salvaging) Infliction + Direction [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Objectification [Cannot add] (END, FOC, WILL) Infliction + Partition [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] (Attribute) or (Health/Stam/Mana) Infliction + Separation [Cannot add] (Skill) Introspection + Formation [Cannot add] Glyph of Armor Introspection + Formation [Cannot add] Glyph of Mana Introspection + Nullification [Cannot add] (Non-magic school skill) Introspection + Nullification [Cannot add] (Mana) Introspection + Nullification [Cannot add] (Element) Introspection + Nullification [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] (skill) Benevolence + Conveyance [Cannot add] (Element) Benevolence + Conveyance [Cannot add] Glyph of Armor Benevolence + Conveyance [Cannot add] Glyph of Mana Benevolence + Conveyance [Cannot add] Glyph of Health/Stam/Mana Regeneration Benevolence + Nullification [Cannot add]] (Non-magic school skill) Benevolence + Nullification [Cannot add]] (Tinker Skill) Benevolence + Nullification [Cannot add]] (Regeneration) Benevolence + Nullification [Cannot add]] Glyph of Item Enchantment or War Magic Benevolence + Nullification [Cannot add]] Health Benevolence + Nullification [Cannot add]] (Element) Benevolence + Nullification [Cannot add]] Glyph of Armor Benevolence + Objectification [Cannot add] (Tinker Skill) Benevolence + Objectification [Cannot add] (Weapon Skill) Benevolence + Objectification [Cannot add] (Regeneration) Benevolence + Objectification [Cannot add] (END, WILL) Benevolence + Objectification [Cannot add] War Magic Benevolence + Objectification [Cannot add] Health
Spell Components
Retired Spell Components
Glyph of Axe Glyph of Bow Glyph of Crossbow Glyph of Dagger Glyph of Gearcrafting Glyph of Mace Glyph of Spear Glyph of Staff Glyph of Sword Glyph of Thrown Weapons Glyph of Unarmed Combat
Scroll List
Creature
- See VIII Creature Scrolls for the complete list of scrolls with their component formulas.
Item
- See VIII Item Scrolls for the complete list of scrolls with their component formulas.
Life
- See VIII Life Scrolls for the complete list of scrolls with their component formulas.
Void
- See VIII Void Scrolls for the complete list of scrolls with their component formulas.
War
- See VIII War Scrolls for the complete list of scrolls with their component formulas.
Notes
- During the Balance of Power event for Glyph of Summoning was added;
Spell Research Video Guide
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