Time

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Revision as of 14:04, 13 October 2008 by imported>An Adventurer
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The in game time and date can be viewed at the top of the map panel. Some areas such as Graveyard have spawns and NPCs that change depending on the time of day.

Hours of the Day

Derethian (Old Roulean) days are divided into the following time periods:

Day
Dawnsong 6:00 AM
Dawnsong-and-Half 7:30 AM
Morntide 9:00 AM
Morntide-and-Half 10:30 AM
Midsong 12:00 PM
Midsong-and-Half 1:30 PM
Warmtide 3:00 PM
Warmtide-and-Half 4:30 PM
Night
Evensong 6:00 PM
Evensong-and-Half 7:30 PM
Gloaming 9:00 PM
Gloaming-and-Half 10:30 PM
Darktide 12:00 AM
Darktide-and-Half 1:30 AM
Foredawn 3:00 AM
Foredawn-and-Half 4:30 AM

Months of the Year

Derethian (Old Roulean) Years are divided into the following periods:

Winter
Snowreap January
Coldeve February
Wintersebb March
Spring
Morningthaw April
Solclaim May
Seedsow June
Summer
Leafdawning July
Verdantine August
Thistledown September
Autumn
Harvestgain October
Leafcull November
Frostfell December

Portal Years

Portal Year (P.Y., PY) is the system of year numbering used by Isparians on Dereth. PY 0 is marked with the death of The One Queen. The game opened up in PY 10.

Note that the portal year (and the months and dates) displayed on the in-game calendar is incorrect. The original concept was that a full year (in terms of months) would pass in a single real world month. This may be in part because the developers wanted short derethian days, so players who can only play in the evening aren't always playing in a dark game world, for example. Thus, each month of real world time is a full year in the (incorrect) calender.

However, in lore terms one year in the real world and one year in dereth are equal. For example, there are only 4 seasons per real world year instead of per real world month. Isparians age at the same rate as humans on earth. And most importantly, whenever the PY is referenced in lore, it is writen in the correct year (For example 1999 = PY 10, 2008 = PY 19). The calendar panel has not been corrected since it is a minor issue, and fixing it would likely interfere with the day/night system.