Training Halls
Related topics: Character Creation, User Interface
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Training Halls | |
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Level: | ?? |
Type: | Solo/Group |
Starts At: | ?? |
Repeat: | ?? |
Quest Overview
The Training Halls were the location of the original tutorial quest designed to familiarise players with the basic game mechanics of Asheron's Call.
The halls were officially retired during the The First Strike event when six of the Starter Outposts were destroyed. The old tutorial has since been replaced with the newer Training Academy Quest.
Walkthrough
- Enter the Training Halls portal at any of the Starter Outposts.
- Speak with the Greeter for instructions.
- Follow the glowing green arrows through the halls, you will come to a long hallway with rows of Straw Target Drudges that you can practise your combat skills on.
- Continue on and pick the Training Hall Key up from off the floor and unlock the door directly in front of you.
- Hand your Calling Stone to the Training Master for a Potion of Healing and ?? experience points.
- Exit the hall via the surface portal nearby when finished.
Items
Welcome Letter Training Hall KeyFile:Calling Stone (Retired) Icon.png Calling Stone (Retired)File:Potion of Healing (Retired) Icon.png Potion of Healing (Retired)
Starter Budiaq Starter Spear Starter Yari Starter Jo Starter Nabut Starter Quarterstaff Starter Club Starter Jitte Starter Kasrullah Starter Hand Axe Starter Shou-ono Starter Tungi Starter Shortsword Starter Simi Starter Yaoji Starter Knife Starter Jambiya Starter Shortbow Starter Yag Starter Shouyumi Starter Crossbow Starter Dart Starter Shouken
Images
Click image for full size version.
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Reading the Welcome Letter at the Starter Outpost.
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Entering the Training Hall portal.
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Speaking to the Greeter.
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Practising combat skills with the Straw Drudges.
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Receiving your rewards from the Training Master.
Lore & Dialog
Greeter tells you, "Welcome! The Training Master is at the end of these Halls. Please follow the GLOWING ARROWS to get to the end. DOUBLE-CLICK the signs along the way to read them."
Training Master says, "If you come across a new monster or item, use the magnifying glass to try to learn more information. Since your assesssment or appraisal skills are used, you may not learn very much if those skills are low."
Training Master says, "Barkeeps in the main towns usually sell information about where to find adventure. Be sure to seek them out!"
Notes
- During the The Paths of Destruction event, the tutorial creatures were updated to reward 0 xp to prevent people from macroing inside the halls.
- During the Crests of a Turbulent Sea event, the Character Templates were revised and new Starter Weapons were introduced.