Turbine Developers
From Drunkapedia
List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.
Jeff Anderson
- AC1 Development: (2001, 2002, 2003, 2004, 2005)
- Positions: Executive Producer, CEO & President
Joe Angell
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
Charles Bandes
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
Alex "Ibn" Beckers
- AC1 Development: (2003, 2004, 2005)
- Positions: Online Community Relations Representative, Producer
- Interviews: E3 2005 - ACVault
Jason Bell
- AC1 Development: (2004, 2005)
- Positions: Executive Vice President
Lee Berger
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Game Systems Engineer
Todd Berkebile
- AC1 Development: (2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead
Jason Booth
- AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002)
- Positions: Artist, Lead Technical Artist, Creative Director (AC2)
- Interviews: GameSpy
Greg "GrogBro" Breault
- AC1 Development: (2002, 2003)
- Positions: Artist
- Website: http://www.gregbreault.com
Tim Brennen
- AC1 Development: (1995, 1996, 1997, 1998, 1999)
- Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
John Cameron
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Andy "Frelorn" Cataldo
- AC1 Development: (2004, 2005, 2006, 2007, 2008)
- Positions: Player Support Representative, Content Design, Online Community Relations, Community Relations Manager
Brandon Chamberlain
- AC1 Development: (2000, 2001)
- Positions: QA Manager, Director of Online Services
Rob Ciccolini
- AC1 Development: (2006)
- Positions: Artist, Lead Engineer
Arthur Correa
- AC1 Development: (2002)
- Positions: Engineer
Brian Cottle
- AC1 Development: (2006)
- Positions: Artist
Heather "Zyrca" Cousineau
- AC1 Development: (2003, 2004, 2005, 2006)
- Positions: Engineer, Game Systems Engineer
James Cowgill
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
Jim Crowley
- AC1 Development: ??
- Positions: AC1 Live Producer, Turbine CEO
Nikolaus Davidson
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
Kwesi Davis
- AC1 Development: (2001)
- Positions: Tools Engineer
Eric Deans
- AC1 Development: (2005, 2006)
- Positions: Content Designer, Artist
Jay Demarrais
- AC1 Development: (1997, 1998, 1999)
- Positions: Graphics Engineer
Sean Dickinson
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
- Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator
Bobo Do
- AC1 Development: (1999, 2000, 2001)
- Positions: Intern, Artist
Chris Dyl
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
- A trained phsysicist, developed the game physics.
Matt "Scenario" Elliot
- AC1 Development: (2003, 2004, 2005, 2006)
- Positions: Artist, Lead Artist, Lead Technical Artist
Bryan Ellis
- AC1 Development: (2003, 2004, 2005)
- Positions: Artist, Lead Artist
Michael Ferrier
- AC1 Development: (1997, 1998, 1999)
- Positions: User Interface Engineer
Katie Finin
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Game Systems Engineer
Matthew Ford
- AC1 Development: (1999, 2000, 2001)
- Positions: Microsoft Producer
Chris Foster
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Designer, Live Team Lead, Creative Director
Isabelle Garbani
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist, Lead Artist
Elliot Gilman
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Game Systems Engineer, Lead Content Integrator
Jonathan "Calandryll" Hanna
- AC1 Development: (2005)
- Positions: Director of Online Community Relations, Producer
- Interviews: E3 2005 - ACVault, WarCry
Eric Heimburg
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Scott Herrington
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead, Executive Producer
- Interviews: Digital Game Developer
Tim Holman
- AC1 Development: (2002, 2003)
- Positions: Producer
Sean Huxter
- AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
- Positions: Original Developer, Artist, Lead Artist, Art Director
- Website: Sean Huxter 3D Animator
- Interviews: GameSpy
Damon Iannuzzelli
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Eri Izawa
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Live Team Lead
- Website: Moby Games
Dave "Crowley" Javier
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
- Positions: Lead Designer, Producer
- Interviews: E3 2005 - ACVault
Ken Karl
- AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
- Positions: Beta Coordinator, Community Manager, Microsoft Producer
Cardell Kerr
- AC1 Development: (2001)
- Positions: Content Designer
Kintani
- AC1 Development: ??
- Positions: Quality Assurance, Content Designer
- Interviews: ACVault
Sean Koriakin
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Intern, Artist
Chris Knowles
- AC1 Development: (2002, 2003, 2004)
- Positions: Content Designer, Data Integrator, Turbine Test
Michael Kujawa
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer, Server/Networking Engineer
Jesse Kurlancheek
- AC1 Development: (1999, 2000, 2001)
- Positions: Designer
Chris "Stormwaltz" L'Etoile
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Designer
Brian Labore
- AC1 Development: (2001)
- Positions: Artist
Mark Lizotte
- AC1 Development: (2001)
- Positions: Artist
Chris Lye
- AC1 Development: ??
- Positions:
- Interviews: GameSpy, Digital Game Developer
Peter A. MacDonald
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
Allan "Orion" Maki
- AC1 Development: (1999, 2000, 2001, 2002, 2003, 2004)
- Positions: Community Manager, Content Designer, Lead Designer
Darren Manes
- AC1 Development: (2004, 2005)
- Positions: Producer
Deb Kelly Matteson
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Quality Assurance Manager, Live Team Lead
William Mauritzen
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Ming Sun Ho
- AC1 Development: (2004, 2005)
- Positions: Technical Artist
Bert Molinari
- AC1 Development: (2002)
- Positions: Engineer
Maximilian Montserrat
- AC1 Development: (1997, 1998, 1999)
- Positions: Graphics Engineer
James Morris
- AC1 Development: (1998, 1999)
- Positions: Sever/Networking Engineer
Jessica Mulligan
- AC1 Development: (2003, 2004, 2005)
- Positions: Executive Producer
Mark Murakami
- AC1 Development: (2004, 2005)
- Positions: Engineer
David A. Namerow
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Community Manager
Les Nelken
- AC1 Development: (2001, 2002, 2003, 2004)
- Positions: Content Designer, Lead Designer
Daniel O'Brien
- AC1 Development: (1997, 1998, 1999)
- Positions: Graphics Engineer
Lisa H. Patacchiola
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Lead User Interface Systems Engineer
Kim Payson
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
- Positions: Original Developer, Content Designer, Producer, Lead Designer
Luke Petre
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Chris Pierson
- AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Designer, Content Designer
- Wikipedia: Chris Pierson
- Biography: Wizards.com
Todd Porter
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Sandra "Srand" Powers
- AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Game Systems Designer, Lead Engineer, Producer
- Website: http://www.zyrca.net
Justin Quimby
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Game Systems Engineer, Lead Engineer
Toby Ragaini
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000)
- Positions: Original Developer, Lead Designer, Associate Producer
- Interviews: Gamasutra Postmortem, GameSpy, IGNVault
- Website: http://thinglefin.com/
Mike Raiter
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Andy Reiff
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Engineer, Lead Game Systems Engineer
Brandon Salinas
- AC1 Development: (2004, 2005)
- Positions: Lead Designer
Aatish Salvi
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Dan Scherlis
- AC1 Development: (1998, 1999)
- Positions: Producer, Executive Producer
Geoff Scott
- AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Sound Effects Design & Music
Toby Seltsam
- AC1 Development: (2004, 2005, 2006)
- Positions: Data Integrator, Content Design, QA Lead
Michael Sheidow
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
Zachariah Jebediah Shukan
- AC1 Development: (1997, 1998, 1999)
- Positions: Artist
Ben Smith
- AC1 Development: (2001)
- Positions: Artist
Randy Spong
- AC1 Development: (2002, 2003, 2004, 2005)
- Positions: Online Community Relations, Engineer
Jason Suinn
- AC1 Development: (2004, 2005)
- Positions: Content Designer, Designer
James Todd
- AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Server/Networking Engineer, Lead Server Engineer
Ken Troop
- AC1 Development: (1999, 2000, 2001, 2002)
- Positions: Designer, Lead Designer, Producer
- Interviews:
Sean Turbitt
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Cyril Van der Hagen
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
Chris Willis
- AC1 Development: (2004, 2005)
- Positions: Artist
Ian Wilmoth
- AC1 Development: (1997, 1998, 1999)
- Positions: Artist
Ronald Winter
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Intern, Artist
Annabel Sara Worthington
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: User Interface Engineer, Engineer