Weapon Tinkering (Skill)

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Revision as of 15:08, 28 October 2009 by imported>An Adventurer
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Related topics: Tinkering, Salvaging

Description

Lets you improve the properties of weapons.

Skill Costs

Train: 4
Specialize: Koga's Essence

Formula

(Focus + Strength) / 2

Spell Stacking

Materials

Material Modification
Aquamarine* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks.
Black Garnet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks.
Emerald* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks.
Imperial Topaz* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks.
Jet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks.
Red Garnet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks.
White Sapphire* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks.
Brass Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.
Granite Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%.
Iron Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.
Mahogany Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.
Oak Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50.
Velvet Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.

* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.

Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat