Talk:Creature Template

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Revision as of 18:05, 28 February 2008 by imported>Tlosk
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Thanks for the info. --Tlosk 17:05, 28 February 2008 (CST)

I don't know the formula, but you find out a creatures defenses are by how much experience you gain directly into your attack skill. It might be something as simple as (creature def) - (your attack) = xp gained into skill, but I bet its a little more than that. Also, I'm not sure when you gain that exp.

anyway there was at some point a decal plug-in that would calculate defenses, Topheron's something, which is why assess creature 7 is Topheron's Blessing. I don't use decal so I don't know if the plug-in is still around or if there is something new that does the same thing.


Ah, found something on maggies. this might have some info: http://www.thejackcat.com/AC/Pets/statdirections.htm

--An Adventurer 15:32, 28 February 2008 (CST)


--Tlosk 14:01, 28 February 2008 (CST)
What's the secret for figuring out the melee missle and magic defense values?

I think it's probably better to be redundant and have a consistent format than have the values missing if someone uses a live action shot instead of the stats panel. Also it's nice to have something that is copy/pastable, which the images aren't.

--An Adventurer 17:07, 5 December 2007 (CST)
Yeah I agree that stats aren't actually important. But I think we should keep them there just to have the info available. Plus, you can some times determine a creatures skills based on stats. The 50/50 focus/self creature probably won't cast magic, etc. The monster pages list all stats already (example: humans) but people may not always get to a creature's individual page from the monster page, so I think we should leave them on.

--Sanguis 16:32, 5 December 2007 (CST)
I added a minor tweak to the xp color, I think it looks cool and is still kind of eye catching, I considered making it lime but that seems too bright.

--Sanguis 16:30, 5 December 2007 (CST)
Looks good for sure, the colors for hp/stam/mana are a great idea, the only problem I have with it is the stats being repeated, I think take out the str / end / coord etc and just leave the rest there. The monsters actual stats are not that important overall, mostly just hp / stam etc and the rest are crucial, how often do we really look at the individual stats of a monster? The only reason I could see keeping them in is for the sake of being thorough, but functionally I think they're kinda useless and clutter up the template a bit much.


--An Adventurer 23:21, 3 December 2007 (CST) I've made the changes to the template. let me know what you think.


--An Adventurer 23:01, 3 December 2007 (CST) The great thing about the wiki is we don't have to include locations to find creatures or what trophies they drop, as you can just click on the what links here button to see all that. Of course, this also means we need to get to work on a template for individual dungeon pages, and make sure they include a list of monsters with links to their pages. But in the end, it will be a much better system than current fan sites.


--Sanguis 22:38, 3 December 2007 (CST) Realized that after the fact that we may end up not knowing stats, though I think stats shots are usually the best to show the mob.


--An Adventurer 22:33, 3 December 2007 (CST)

We may want to keep the stats in there, unless we always use the ID panel as the image. But sometimes the ID panel is not the greatest image of the creature itself since it doesn't show size, and we can't always ID creatures but may obtain the stats from other sources. Plus I've made lots of links to invididual creature pages while writing quests up, and if these links don't show general stats they aren't as helpful. We may want to leave secondary attributes on at least.