Talk:Quest Guide Template

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Revision as of 19:55, 20 July 2008 by imported>Widgeon
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I like the first one. The background sets it off from the rest of the page, much like how the table of contents are formatted.

But how about adding the following to MediaWiki:Common.css (the page is locked, so an admin would need to do this):


.quest-summary  {
	width: 300px;
	border-width: 1px;
	border-spacing: ;
	border-style: ridge;
	border-color: gray;
	border-collapse: collapse;
	background-color: #F0F0F0;
}

.quest-summary th {
	border-width: 2px;
	padding: 3px;
	border-style: ridge;
	border-color: gray;
	background-color: #F0F0F0;
	-moz-border-radius: ;
}

.quest-summary td {
	border-width: 2px;
	padding: 3px;
	border-style: ridge;
	border-color: gray;
	background-color: #F0F0F0;
	-moz-border-radius: ;
}

th.quest-summary-header {
    background-color: #D0D0D0;
}

And then use something like this:

Quest Summary
Quest Type --
XP Reward --
XP Cap --
Item Reward --
Title Reward --
Starting Location --
Map --
Timer --
Level Restrictions --
Level Suggestions --
Introduced In --

This way you won't have to edit all of the quest pages if you want to tweak the style again in the future.

--Widgeon 20:55, 20 July 2008 (CDT)


Going to replace the quest summary table with one of the newer styles. which one should we go with?

Quest Summary
Quest Type --
XP Reward --
XP Cap --
Item Reward --
Title Reward --
Starting Location --
Map --
Timer --
Level Restrictions --
Level Suggestions --
Introduced In --


Quest Summary
Quest Type --
XP Reward --
XP Cap --
Item Reward --
Title Reward --
Starting Location --
Map --
Timer --
Level Restrictions --
Level Suggestions --
Introduced In --

--An Adventurer 17:16, 20 July 2008 (CDT)


I think style 1 is the stronger one, and the lore/dialog section can be more maleable, having more description for quests with lots of dialog (perhaps broken into minisections with lines separating discrete interactions/phases). Perhaps adding another section with a ready to populate table for images, like here. Also a maps entry in the summary table where links to any relevant maps can be made. Also I've taken to putting a width on the table so that I can put a teaser image at the start. --Tlosk 03:59, 19 June 2008 (CDT)


style 2 can be created in a cleaner way using indents. For example, a piece of the Rytheran's Journal guide:

Go to Zaikhal and speak to Danira the Dusty at 13.9N, 0.1E, she tells you to retrieve a Master Seal in the Graveyard at 65S, 44W.

:<font color=darkgoldenrod>Danira the Dusty tells you, "Ah, you may be able to help me. I seek an artifact of the dread undead lord Rytheran. I think the ley line disturbances across the realm have opened up a gate into his personal library. There is some kind of gate that appeared within the old Mage Academy... But I believe, to enter it, you must have a seal of Rytheran's... A seal that my scouts have traced to a crypt in the Empyrean Graveyard in the Direlands. The graveyard can be found at 65 S, 44 W, but I do not know which crypt within its expansive grounds would contain the seal you need."
:Danira the Dusty tells you, "Go search the crypts in that graveyard, and try to find Rytheran's lordly seal that will allow you into his Library. Enter the library through the gate near the Mage Academy and search for books. It may be too much to ask that the Book of Eibhil is still in there, but perhaps some journal of Rytheran's would help illuminate the trail to that terrifying artifact. In any case, please bring me whatever books you may find in there."</font>

Head to the Graveyard, once there, clear your way to the crypt located at 65.6S, 43.9W, once inside you should see an ancient chest, open it and take the Rytheran's Master Seal (13 day pick-up timer).

:<font color=green>You allow Danira the Dusty to examine your Rytheran's Master Seal.</font>
:<font color=darkgoldenrod>Danira the Dusty tells you, "Yes, this is the seal of Rytheran's that I asked you to find, but the seal itself does me no good. As I told you, the gate to Rytheran's Library can be found near the old Mage Academy. The entrance portal to that dungeon can be found at 74.7 N, 18.5 E. Search for some new formation or artifact near that portal."</font>

From here, you must take the Master Seal to the statue located outside the mage academy, the fastest route here would be to take the Neydisa Castle portal from Holtburg and run to the Master's Sentinel statue located at 74.7N, 18.4E. Once there, hand the Master's Sentinel statue your Rytheran's Master Seal and it will teleport you to the dungeon (the drop is safe).

Looks like:

Go to Zaikhal and speak to Danira the Dusty at 13.9N, 0.1E, she tells you to retrieve a Master Seal in the Graveyard at 65S, 44W.

Danira the Dusty tells you, "Ah, you may be able to help me. I seek an artifact of the dread undead lord Rytheran. I think the ley line disturbances across the realm have opened up a gate into his personal library. There is some kind of gate that appeared within the old Mage Academy... But I believe, to enter it, you must have a seal of Rytheran's... A seal that my scouts have traced to a crypt in the Empyrean Graveyard in the Direlands. The graveyard can be found at 65 S, 44 W, but I do not know which crypt within its expansive grounds would contain the seal you need."
Danira the Dusty tells you, "Go search the crypts in that graveyard, and try to find Rytheran's lordly seal that will allow you into his Library. Enter the library through the gate near the Mage Academy and search for books. It may be too much to ask that the Book of Eibhil is still in there, but perhaps some journal of Rytheran's would help illuminate the trail to that terrifying artifact. In any case, please bring me whatever books you may find in there."

Head to the Graveyard, once there, clear your way to the crypt located at 65.6S, 43.9W, once inside you should see an ancient chest, open it and take the Rytheran's Master Seal (13 day pick-up timer).

You allow Danira the Dusty to examine your Rytheran's Master Seal.
Danira the Dusty tells you, "Yes, this is the seal of Rytheran's that I asked you to find, but the seal itself does me no good. As I told you, the gate to Rytheran's Library can be found near the old Mage Academy. The entrance portal to that dungeon can be found at 74.7 N, 18.5 E. Search for some new formation or artifact near that portal."

From here, you must take the Master Seal to the statue located outside the mage academy, the fastest route here would be to take the Neydisa Castle portal from Holtburg and run to the Master's Sentinel statue located at 74.7N, 18.4E. Once there, hand the Master's Sentinel statue your Rytheran's Master Seal and it will teleport you to the dungeon (the drop is safe).

edit: So this style would be used under the walkthrough section of my proposed template below. The quick numbered instructions would be under quick guide.

--An Adventurer 16:52, 18 June 2008 (CDT)


I based The Temple of Hizk Ri on the guide for Lord Rytheran's Journal. I actually prefer Style 1 though -- the walk through is shorter and easier to follow. Also, edit the pages and look at the source. All of the text and blockquotes for the dialog needs to be on the same line in Style 2, which makes it harder to edit.

For a detailed walk through I think we should avoid using a numbered list. --Widgeon 11:20, 18 June 2008 (CDT)


I'd like to decide on a single style when it comes to the dialog from quests.

Style 1: Search for Gareth Dain
dialog and walkthru are separate sections.

Style 2: The Temple of Hizk Ri
dialog is inserted in the walkthru but indented.

I like both styles. Style one gives you a nice, short, clear guide, but the dialog section is a bit confusing unless things are labeled clearly. Style 2 makes a quick cut and paste of the guide not possible, but it makes it much easier to follow the dialog. And having it indented makes it easy enough to skip over if you are just reading the guide. What does everyone else think?

One idea I had was to restructure the template a bit:

<table at top>

== Quick Guide ==
Very quick numbered steps, with little to no explanation such as shortcuts to take. example:
# Go to 00.0N, 00.0E
# Enter [[Dungeon Name]] - [ACMaps]
# From drop, head left (west), straight (west), right (north).
# Kill [[Mini Boss]]. Loot [[Key]].
# From [[Mini Boss]] head right (east).
# Open door.
# Kill [[Boss]]. Loot [[Reward]].

== Walkthrough ==
Walkthrough from style 2. Detailed intstructions with dialog included, indented.

== Items ==
bulleted list of items from the quest

== Lore ==
This would be used to explain the backstory of the quest, texts and dialog would not be here.

--An Adventurer 10:43, 18 June 2008 (CDT)