User:An Adventurer/Guides/Leveling Guide

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My leveling guide has an emphasis on questing rather than dungeon grinding. It also is written for natural progression—completing content intended for your level range rather than much higher, and completing that content within your own means rather than using extremely powerful hand-me-downs and buff bots. This guide does not totally ignore the fact the higher levels help lower levels, as that is what the patron-vassal relationship is all about. But it also does assumes that your patron won't always be there to help, and that they are not necessarily a max level character who can provide you with everything you'd possibly need.

Levels 1 - 50

TIPS:

  • Healers in Holtburg, Sanamar, Shoushi, and Yaraq sell level 1 - 4 Attribute buffs. Look under "Services".
  • The Lugian merchants in Holtburg, Shoushi, and Yaraq sell special protection gems. When used, these gems cast spells equal to level 3s for the 7 elemental protections and the natural armor spell.
  • The Exploration Society Letters quest provides an excellent suit of armor, jewelry, weapons, and a shield for low levels. This quest is restricted to levels 1 - 20.


Complete the Training Academy Quest (or skip it by speaking with Jonathan) to reach level 5.


Complete any 3 to 4 starter town quests to reach level 10. Suggestions: Lorca Sammel's Missing Necklace, The Beacon Quest, Alfrin's Stolen Supplies. For all available starter town quests, see: Holtburg Starter Quests, Sanamar Starter Quests, Shoushi Starter Quests, and Yaraq Starter Quests.


At level 10 you will be able to start the Facility Hub Quests. This is a series of quests connected via a hub which with high value experience rewards to quickly level from 10 to approximately 46. The hub also includes portals to the first 5 Olthoi Pincer dungeons and the first 8 Tusker Tusk dungeons. For the most efficient order to run the quests in to maximize the experience rewards, see Facility Hub Quests/Tasks by Efficiency.


During the course of the Facility Hub Quests you may find yourself a level or two short of the next set of quests. To help cover this gap, the first three sections of the Moarsmen on the Shores quest (Redspire, Tou-Tou, and Danby's Outpost) and the first two sections of the Ritual of the Blight quest (Redspire and Tou-Tou). Please note that these quest take place at the same locations, so you can save time by running them together.


When you finish the Facility Hub Quests, you will still probably be a few levels short of 50. Here are a few options to reach 50:

Level 50+

Related topics: Quest Joural Guide - 50+ XP quests

TIPS:

  • At level 50+, any character may fellow together and get the full experience bonus. Prior to 50 there is a +/- 5 levels of the fellowship leader rule, and if any members of the fellowship are outside of that range, the experience bonus becomes unbalanced (in favor of the higher levels).
  • Higher damage per hit becomes more important at this point. For most characters, this means acquiring weapons imbued with the Rending special property. Alternatives/additions to rending weapons include: Life Magic for vulnerabilities and imperil, Alchemical Throwing Phials for vulnerabilities and imperil, and Gearcrafted Lenses for imperil.


Aerbax's Prodigal Drudge

Notes: This is a great group quest for all levels. Bonecrunch (the boss) is a high exp kill. Lower levels benefit greatly from this when fellowed with higher levels. The quest exp is a percentage reward (pxp) which caps at level 180, making this a great quest for higher levels too. Lower levels (with Life Magic trained) can help the group by using their own healing magic or by using The Healer's Heart's innate spell, Heal Other VI, to heal the higher levels while they kill the monsters.
XP Rewards:
  • Approximately 20,000,000xp (per member) from killing Bonecrunch - value varies depending on fellow size.
  • 20% up to level 180 (132,000,000xp) for completing the quest.
  • 10% up to level 180 (66,000,000xp ) per reward item handed in (2 per run, they are trade-able).
Timer: 6 Days on quest exp, no timer on repeating and rekilling Bonecrunch


Crystalline Crag quests & hunting

Notes: The Crystalline Crag is a 50+ hunting area in the Direlands. It is populated with elemental Wisps that frequently cast elemental war magic spells. It may be a bit difficult right at 50 depending on character and equipment. All characters are suggested to get minor wards for Acid, Fire, Frost, and Lightning. Melees will also benefit from a Sanguinary Aegis. The best damage types to use on the wisps are slashing, piercing, and bludgeoning.
XP Rewards:
Timer: 20 Hours for all 3 tasks.


Metos Motes - Asheron's Departure Lower

Notes: If you completed the side tasks for the Folthid Cellar and Mountain Sewer during the Facility Hub Quests, you completed parts 1 and 2 of the Asheron's Departure Lower quest, AKA Bur Flagging. Completing the Metos Motes quest is the final part.
XP Rewards:
  • 25% up to level 50 (1,317,983xp) for turning in the first mote.
  • 55% up to level 50 (2,899,563xp ) for turning in the second mote.
Timer: 13 Days - timer is on picking up the motes.


Olthoi Pincers, Tusker Tusks, Eater Jaws, and Moarsmen on the Shores/Ritual of the Blight

  • Eviscerator Pincer (50+) - 5,000,000xp flat.
  • Armored Tusker Tusk (50+) - 3,500,000xp flat.
  • Large Tainted Egg/Beach Fort - 40% up to level 80 (11,876,313xp)
  • Tattered Putrid Moarsman Ritual (55+) - 40% up to level 80 (11,876,313xp)
Timer: 6 Days

Level 60+

Level 70+

Level 80+

Level 90+

Level 100+