User:An Adventurer/Guides/Leveling Guide/1+

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An Adventurer's Leveling Guide
1+
10+ > 

Tips

  • Healers in Holtburg, Sanamar, Shoushi, and Yaraq sell level 1 - 4 Attribute buffs. Look under "Services".
  • The Lugian merchants in Holtburg, Shoushi, and Yaraq sell special protection gems. When used, these gems cast spells equal to level 3s for the 7 elemental protections and the natural armor spell.
  • The Exploration Society Letters quest provides an excellent suit of armor, jewelry, weapons, and a shield for low levels. This quest is restricted to levels 1 - 20.
  • The healers in non-starter towns, for example Cragstone and Arwic sell better potions and healing kits than those you can find in your starter town. If you have healing, Gifted Healing Kits are the best kit until you can obtain stronger kits from quests.

Quests

Training Academy Quest
You enter the world at level 1 inside the Training Academy. Complete the Training Academy quest (or skip it by speaking with Jonathan) to reach level 5.


Starter Quests
Reward: Varies by quest
Check out the starter quests for some easy, rewarding quests. The starter quests in Holtburg, Sanamar, Shoushi, and Yaraq are the most most rewarding; completing 3-4 of these quests will bring you to level 10.


Cow Tipping
Reward: 500,000 (fixed)
This the most boring quest you can possibly do, but the experience reward is tremendous. If you like mashing a single button over and over for 20 minutes, you should check this out.

Outdoor Hunting

The lands around the 4 current starter towns are excellent places to hunt outdoors. The creatures immediately outside the towns are passive until attacked, so they are very easy to fight. If you are looking for some starter cash, you can easily hunt the landscape and return to town with full packs and gain 100k+ pyreals.

Dungeon Hunting

Likewise, the dungeons around the 4 current starter towns are great hunting spots. The creatures inside are aggressive however, so be careful, especially if you have a low health template. Beware of the Small Fledgling Mukkir Nests outside Holtburg, Shoushi, and Yaraq - these will be too dangerous for characters fresh out of the training academy.

Other dungeon suggestions: