Creature Enchantment
From Drunkapedia
Introduced: | Release | Updated: | Chains of Command |
Creature Enchantment | |
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Description | Allows you to cast spells that affect creatures' abilities. |
Formula | (Focus + Self) / 4 |
Base Status | Unusable |
Cost to Train | 8 |
Cost to Specialize | 8 |
Buffs & Debuffs | Creature Enchantment Spells, Focus Spells, Willpower Spells |
Notes
Creature Enchantment allows the user to in increase or decrease the Skills and primary Attributes of themselves or their target.
Creature Enchantment is also called the School of the Left Hand.
Starting Equipment
All Character Races:
Related Pages
Update History
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Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |