Microsoft Games Archive/World/Heritage Groups

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Related topics: Aluvian, Gharu'ndim, Sho

Original Link (now dead) - http://microsoft.com/games/zone/asheronscall/tribes.htm

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Heritage Groups




There are three heritage groups in Asheron's Call. Each group has its own history and culture, and its own distinguishing physical characteristics.

Aluvians
Fiercely individualistic, the Aluvians are known as warlike and quick to anger, but they also have a strong sense of fairness and a fierce loyalty to their tribe. They believe that justice stands above even the law, if necessary. The Code of Pwyll, by which they live, instructs them to protect those weaker than themselves and to treat others as they would wish to be treated.

All Aluvian characters are initially created with the dagger as a trained skill.

Gharu'ndim
The Gharu'ndim are desert dwelling traders. Their culture is very formal, and they are distant, honorable, and proud. They are led by a queen, the Malika Qadira bint Balj, and revere the poet Yasif ibn Salayyar as their national hero. Although they are known as ferocious warriors, they prefer to talk before fighting whenever possible, believing that sharpness of mind is more valuable than sharpness of sword.

All Gharu'ndim characters are initially created with the ability to appraise items as a trained skill.

Sho
Although the Sho are peaceful and philosophical by nature, they have raised fighting and warfare to an art form. They believe in humility, discipline, detachment, and compassion as taught by the prophet Joji.

All Sho characters are initially created with unarmed combat as a trained skill.