AC2:Common Hero Skills

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These talents are common to all heroes. Each class has 3 unique hero skills, and a class based hero passive stat boost (Health for tanks, damage pool for DDs, vigor for healers\sages). In addition to these skills, all classes gain access to the following hero talents. (I don't think it is necessary to include all these talents under each class write-up, as really the only thing that changes are the hero skills and the hero passive, so it would be better to just link directly to this page.)


These talents are bought with hero skill credits , and most require XP to raise. In addition to these, a character also has access to Hero Perks to spend hero skill credits on, and further customize their character.


Skill Description Level Skill Credits
Heroic Mastery All classes have this passive. Spending XP on this skill increases each of your melee/missile/magic accuracies & evasions by 1 per point. 45+ 75
Arcane Lore All classes have this passive. Spending XP on this skill enables the use of equipment intended for Heroes.
  • Heroic equipment has an Arcane Lore requirement; raise this skill to meet those item requirements.
45+ 75
Portal Recall Summons user to the destination of the last used portal.
  • Hero Credit Cost: 300
  • Focus Cost: 70 (L1) - 1 (L10)
45+ 300
Health Burst "The hero creates a large burst of healing energy that affects themselves and all nearby fellows."
  • Reset Time: 15 minutes (900 secs)
  • Focus Cost: 15 (L1) - 20 (L10)
  • Health Restored: 500 (L1) - 1500 (L10)
45+ 200
Vigor Burst "The hero creates a large burst of vigor energy that affects themselves and all nearby fellows."
  • Hero Credit Cost: 200
  • Reset Time: 15 minutes (900 secs)
  • Focus Cost: 15 (L1) - 20 (L10)
  • Health Restored: 500 (L1) - 1500 (L10)
45+ 200
Summon Lifestone "Summons a portal to the users last lifestone."
  • Focus Cost: 70 (L1) - 1 (L10)
60+ 400
Summon Portal "Summons a portal to the destination of the last used portal."
  • Focus Cost: 70 (L1) - 1 (L10)
60+ 400
Health Chant Grants health over time to the fellowship. If the caster runs out of Focus the skill automatically turns off. (User can only have 1 Chant skill active at a time)
  • Focus Cost: 10 focus to start, plus 1 (L1) to 3 (L10) focus/sec
  • Health Restored: 12 health/sec (L1) - 58 health/sec (L10)
60+ 200
Vigor Chant Grants vigor over time to the fellowship. If the caster runs out of Focus the skill automatically turns off. (User can only have 1 Chant skill active at a time)
  • Focus Cost: 10 focus to start, plus 1 focus/sec (L1) to 3 focus/sec (L10)
  • Vigor Restored: 8 vigor/sec (L1) - 33 vigor/sec (L10)
60+ 200
Armor Force Grants additional armor to the caster. The player loses Focus when they are hit while this skill is enabled. If the user runs out of Focus the skill automatically turns off. (User can only have 1 Force active at a time)
  • Focus Cost: 10 focus to start, plus 2 (L1) - 10 (L10) focus/attack incoming
  • Armor Added: 10 (L1) - 100 (L10)
70+ 400
Reflection Force A portion of incoming damage is reflected back at the attacker. The player loses Focus when they are hit while this skill is enabled. If the user runs out of Focus the skill automatically turns off. (User can only have 1 Force active at a time)
  • Focus Cost: 10 focus to start, plus 1 (L1) - 5 (L10) focus/attack incoming
  • Damage Reflected: 8% (L1) - 40% (L10)
70+ 400
Taunt Force Each incoming monster attack causes the monster to be taunted by the user. The player loses Focus when they are hit while this skill is enabled. If the user runs out of Focus the skill automatically turns off. (User can only have 1 Force active at a time)
  • Focus Cost: 10 focus to start, plus 1 (L1) - 5 (L10) focus/attack incoming
  • Taunt Given: 1% of monster's max health (L1) - 5% of max health (L10)
70+ 400
Fickle Fate When the user spends Focus on this skill, a random effect is added to them and their fellowship. While most effects are beneficial, there are occasionally negative ones. As the skill is raised in level, the potency of the beneficial effects goes up, while the potency of the negative effects goes down.
  • Focus Cost: 35 (L1) - 45 (L10)
  • Duration: 5 Minutes (Negative Effects), 15 Minutes (Positive Effects)
  • Effect: a random effect, such as a damage boost, increase to earned XP, max. health boost, etc.
70+ 400