Cold Vulnerability (Spell)

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Related topics: Spells, Spell Research, Cold Protection (Spell)

 
  • Spell Words: Cruath Quavik
  • Spells within a group will override spells in the same group with the same or lower difficulty.
  • Spells in different groups will stack with each other.
  • Type refers to whether a spell is player castable ( ), player castable but retired ( ), player usable but only on items ( ), only used by creatures ( ), or unknown/not in game ( This spell needs classification or is not yet available in game. ).


Group I

Type Spell Links Duration Range Mana Difficulty Description Base Components
Cold Vulnerability Self I 60 sec 0.0 15 25 Increases damage the caster takes from Cold by 10%.  
Cold Vulnerability Other I 60 sec 5.0 10 25 Increases damage the target takes from Cold by 10%.
Cold Vulnerability Self II 1.5 min 0.0 30 75 Increases damage the caster takes from Cold by 25%.  
Cold Vulnerability Other II 1.5 min 5.0 20 75 Increases damage the target takes from Cold by 25%.
Cold Vulnerability Self III 2 min 0.0 40 125 Increases damage the caster takes from Cold by 50%.  
Cold Vulnerability Other III 2 min 5.0 30 125 Increases damage the target takes from Cold by 50%.
Cold Vulnerability Self IV 2.5 min 0.0 50 175 Increases damage the caster takes from Cold by 75%.  
Cold Vulnerability Other IV 2.5 min 5.0 40 175 Increases damage the target takes from Cold by 75%.
Cold Vulnerability Self V 3 min 0.0 60 225 Increases damage the caster takes from Cold by 100%.  
Cold Vulnerability Other V 3 min 5.0 50 225 Increases damage the target takes from Cold by 100%.
Cold Vulnerability Self VI 3.5 min 0.0 70 275 Increases damage the caster takes from Cold by 150%.  
Cold Vulnerability Other VI 3.5 min 5.0 60 275 Increases damage the target takes from Cold by 150%.
Gelidite's Gift 4 min 5.0 70 325 Increases damage the target takes from Cold by 185%.
This spell needs classification or is not yet available in game. Cold Vulnerability Self VII 4 min 0.0 70 325 Increases damage the caster takes from Cold by 185%.  
Numbing Chill 4 min 10.0 70 400 Increases damage all fellowship members take from cold by 185%.  
Numb Flesh 60 sec 5.0 10 350 Target's flesh is left open and vulnerable to cold attacks. Increases damage the target takes from Cold by 200%.  
Numbing Chill 4 min 10.0 70 400 A numbing chill that acclimates you to cold. (Overrides cold vuln spells thus protecting you.)  
Incantation of Cold Vulnerability Other 5 min 5.0 80 400 Increases damage the target takes from Cold by 210%.
This spell needs classification or is not yet available in game. Incantation of Cold Vulnerability Self 5 min 0.0 80 400 Increases damage the caster takes from Cold by 210%.