Lockpick
From Drunkapedia
(Redirected from Lockpicking)
Related topics: Skills, Crafting
Lockpick | |
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Description | Lets you analyze locks and pick them open. |
Formula | (Coordination + Focus) / 3 |
Base Status | Unusable |
Cost to Train | 6 |
Cost to Specialize | 4 |
Buffs | Lockpick Mastery (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Lockpick Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell) |
Originally lockpicking was used only for unlocking doors and chests. However it has since been elevated to a crafting skill as well.
Starting Equipment
Categories
Update History
- In Spring's Sorrows, Lockpicking became a crafting skill with the ability to craft the Wooden, Copper, and Obsidian keys used to unlock Mnemosynes and the ability to craft Virindi Keys used to unlock their corresponding loot chests.
- In The Slumbering Giant, Lockpicking was updated with the addition of Granite and Marble keys and their corresponding loot chests in the Valley of Death.
- In That Which Is Ours, Lockpicking was updated with the ability to craft Keyrings used to hold multiple keys in a single item slot.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |