Rating
From Drunkapedia
Main game topics: | Getting Started | Gameplay | Player Character | Items | World | Patches | Live Events |
Sub-topics: | Attributes | Skills | XP | Stat Redistribution | Rating | Augmentations | Weapon Mastery | Equipment | Barbers and Hairstyles | Tailoring | Titles |
Introduced in the Gears of Change event, Rating is a modifier that can be added to a number of different categories for each character. A character's rating in each category can be enhanced in a variety of ways. See the individual rating pages for details.
In the Balance of Power event, tier 8 loot was introduced which can have bonuses to ratings on individual equippable items.
Name | Description |
---|---|
Damage Rating | Damage rating increases all damage done to a target, including critical hits. |
Critical Damage Rating | Critical Damage Rating increases Critical Hit damage done to a target. |
Damage Resistance Rating | Damage Resistance Rating decreases the amount of all incoming damage, including critical hits. |
Critical Damage Resistance Rating | Critical Damage Resistance Rating decreases Critical Hit damage received. |
Damage Over Time Resistance Rating | Decreases the effectiveness of Damage Over Time spells cast upon the user. |
Health Drain Resistance Rating | Decreases the effect of drain spells cast upon the target. |
Healing Boost Rating | Healing Boost Rating increases the amount of health received from consumables, healing kits, and life magic. |
Aetheria Surge Rating | Increases the chance that Aetheria will surge. |
Mana Charge Rating | Increases the amount of mana released from mana stones into magical items. |
Mana Reduction Rating | Decreases the amount of mana consumed in equipped magical items. |
Damage Reduction Rating | Debuff applied to decrease the effective damage rating of the target. |
Healing Reduction Rating | Debuff applied to decrease the effective healing rating of the target. |
Damage Resistance Reduction Rating | Debuff applied to decrease the effective damage resistance rating of the target. |
Vitality Rating | Increases Health only. 1 Vitality Rating = +1 Health. |