Creature Enchantment

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Introduced:  Release Updated:  Chains of Command
Creature Enchantment
Description Allows you to cast spells that affect creatures' abilities.
Formula (Focus + Self) / 4
Base Status Unusable
Cost to Train 8
Cost to Specialize 8
Buffs & Debuffs Creature Enchantment Spells, Focus Spells, Willpower Spells

Notes

Creature Enchantment allows the user to in increase or decrease the Skills and primary Attributes of themselves or their target.

Creature Enchantment is also called the School of the Left Hand.

Starting Equipment

All Character Races:

Related Pages

Update History

Release

  • Introduced.

Chains of Command

  • Level VII Creature Enchantment spells introduced.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat