Sunstone and Opal Gauntlets Quest
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Sunstone and Opal Gauntlets Quest | |
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Level: | 20 |
Type: | Solo |
Starts At: | Martine's Retreat at 10.6N, 58.3E |
Route: | Rithwic |
Repeat: | 20 Hours |
Overview
Harker is terrorizing the citizens of Martine's Retreat! Deal with him and receive some gauntlets as a reward.
Walkthrough & Notes
Part 1: Obtaining the Gauntlets
- Optional: Speak with Remmick who is just a few steps forward from the dungeon entrance. He will suggest you speak with Hibdin Velos, who is further in and up the ramp in Martine's Throne Room.
- Proceed into the Subterannean Farm as they suggest.
- Optional: If you would like Harker's Journal, it is located inside of his quarters if you stay to the left inside of the dungeon.
- Proceed to the end of the dungeon and kill Harker.
- Loot Harker's Head from his corpse, and he also carries a Virindi Shard if you want to have it translated into Harker's Orders.
- Return the head to Hibdin Velos for either Sunstone Gauntlets (level 60+) or Opal Gauntlets (levels 20 - 59).
- Sunstone Gauntlets may be upgraded using one of the Ruined Amulets (see below), but Opal Gauntlets cannot. You can speak to Leandra to learn more about the gauntlets.
- Optional: Proceed to Diyas al-Yat in Zaikhal and give him the Virindi Shard to have it translated.
Upgrading Sunstone Gauntlets
Changing the Color of the Gauntlets
- An Apprentice Mask Maker can change the color of the sunstone gauntlets.
- Dark Red: Janda's Apprentice in Al-Jalima
- Orange: Alexander's Apprentice in Eastham
- Yellow: Tsua's Apprentice in Sawato
- Pagrok the Stone Collector in Candeth Keep will restore the gauntlets to their original bright red.
Dungeons & Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
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Martine's Retreat | 10.6N, 58.3E | -- | 5660 |
Subterannean Farm | Inside Martine's Retreat | -- | 6345 |
Rewards
Items
Images
Click image for full size version.
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Martine's Retreat
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Subtle Simulacrum
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Harker
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Sunstone Gauntlets
Dialog
- Opening Dialog
- Ambrosia Roe tells you, "Things have begun to quiet down thankfully. But there are stirrings from the deeper areas of the Retreat. Hibdin knows more about it than I do. I'm content simply watching for now. I'm just glad that I am free of Gaerlan's mind control."
- Hibdin Velos
- Hibdin Velos tells you, "Hello friend. We've fallen on some hard times here in Martine's Retreat. With Martine being gone for so long, we can only surmise that he is indeed dead. But that is the least of our problems."
- Hibdin Velos tells you, "About two weeks ago Remmick, our head farmer, came up from the subterranean farm and said that it was madness down there. It seems that a farm hand named Harker had become... touched."
- Hibdin Velos tells you, "If you wouldn't mind helping us out with getting some of the food and maybe killing Harker, we'd be in your debt. I'd pay you handsomely."
- Hibdin Velos tells you, "Before you go, you might want to speak to Remmick. He might have some pointers for you."
- Remmick
- Remmick tells you, "Everything is falling apart. I can't get crops anymore, and without those crops then everyone here will starve, or be forced to move back to the surface. But most don't want that. They'd rather live out their lives here.
- Remmick tells you, "If only we could get rid of Harker! The farm has never been truly safe. Rats, wasps, even Olthoi have been known to peek their heads in from time to time."
- Remmick tells you, "The worst were the grubs, though. Hundreds of them at times. They're small enough to smash outright, sure... but they're more a threat to the harvest."
- Remmick tells you, "If you're going down there, be prepared... One more thing: Harker has a bundle of hooligans who traffic with him now. You watch your back down there, you hear?"
- Remmick tells you, "Go talk to Hibdin, he's the one organizing the expeditions down there."
- Approaching Harker
- Harker tells you, "Welcome to my farm. Have you come to join with the other compost?"
- Killing Harker
- Harker tells you, "A shell is nothing more than a device that allows us to traffic amongst your ilk. This body will return with me as its host. Our lives are eternal thanks to Aerbax."
- Handing in Harker's Head (below level 60)
- You give Hibdin Velos Harker's Head.
- Hibdin Velos tells you, "Well, it looks like you've done pretty well down there. I've got a reward for your efforts--it's only fair that we give you something. You have, after all, returned the productivity to the farm for the time being."
- Hibdin Velos gives you Opal Gauntlets.
- Hibdin Velos tells you, "While these aren't as potent as the other gauntlets, they have the distinction of three cantrips."
- Handing in Harker's Head (level 60+)
- You give Hibdin Velos Harker's Head.
- Hibdin Velos tells you, "Well, it looks like you've done pretty well down there. I've got a reward for your efforts--it's only fair that we give you something. You have, after all, returned the productivity to the farm for the time being."
- Hibdin Velos gives you Sunstone Gauntlets.
- Hibdin Velos tells you, "If you show these to Leandra she might be able to explain the special properties of these gauntlets."
- Showing Sunstone Gauntlets to Leandra
- You allow Leandra to examine your Sunstone Gauntlets.
- Leandra tells you, "I remember these. Martine was working on these before he left. He said that they would be some of the best gauntlets that this world would ever see. Now what was it that he said about them..."
- Leandra tells you, "Ah yes! He said that with the right insignia, we'd be able to infuse the gauntlets with a fairly potent cantrip."
- Leandra tells you, "Also, in an effort to make a name for themselves, the Apprentice Mask Crafters in Sawato, Al Jalima, and Eastham have devised ways to bring out some of the facetted colors of Sunstone. Unfortunately, they still aren't up to the level of mastery they need in order to go into business on thier own."
- Leandra tells you, "While I am far too busy providing my services here in our small retreat, I am confident that Pagrok in Candeth Keep can restore your gauntlets to their original luster should they be damaged by the hands of the apprentices."
- Handing Virindi Shard to Diyas al-Yat
- You give Diyas al-Yat Virindi Shard.
- Diyas al-Yat tells you, "These are simple orders that were given by a member of a directive -- nothing that important to see here. You might better spend your time writing your own information in books."
- Diyas al-Yat gives you Harker's Orders.
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