July, 2021 - [
No Link]
Q: The release of Asheron’s Call was delayed a few times. One source had the release in the first quarter of 1998. Another gave a release during the fall of 1998, and another set it at early 1999. Do you recall why these delays happened? And overall, do you think the game was better or worse off being delayed?
A: The earliest versions of the schedule had us shipping even earlier than the times you mentioned. The truth of the matter was that our team was very inexperienced and had very little ability to accurately schedule a project like AC. Keep in mind that no one had actually made a game like we were developing, so there was nothing for us to compare our development schedule with. That said, the game was certainly better off with the delays. There was no way we would have shipped a quality experience without them.