Turbine Developers
From Drunkapedia
Related topics: Category:Turbine, Turbine Pranks
List of developers that have helped shape Asheron's Call over the years. This list is meant to be inclusive and expansive. AC1 development includes years when they were directly or indirectly (consultation) involved with Asheron's Call.
See also
- Category:Developer Chats
- Developer Quotes - Lore related quotes from the devs.
- Team Profiles
- Welcome from the Design Team
- Backstage at Asheron's Call
Developers
Jeff Anderson
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006, 2007)
- Positions: Executive Producer, CEO & President
- Interviews: Microsoft Games, GigNews, SlashDot, GameSpy, RPGVault, WarCry
- Abrupt Departure
Joe Angell
- AC1 Development: (1994, 1995, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Artist, Lead Animator, Artist Tools Programmer
- Website: http://www.tmproductions.com/Intro.html
- Owns a 1981 DeLorean, one of 9,000 created.
Charles Bandes
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
- Games Worked On
- Dev Chats: 2000/10/18
Alex "Ibn" Beckers
- AC1 Development: (2003, 2004, 2005)
- Positions: Online Community Relations Representative, Producer
- In-game References: K'nath X'ela
- Interviews: E3 2005 - ACVault
Jason Bell
- AC1 Development: (2004, 2005)
- Positions: Executive Vice President
Lee Berger
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Game Systems Engineer
Todd Berkebile
- AC1 Development: (2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Server/Networking/Game Systems Engineer, Technical Engineering Lead
Jason Booth
- AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002)
- Positions: Artist, Lead Technical Artist, Creative Director (AC2)
- In-game References: K'nath N'osaj
- Other Games Worked On
- Interviews:
Greg "GrogBro" Breault
- AC1 Development: (2002, 2003)
- Positions: Artist
- In-game References: K'nath G'erg
- Website: http://www.gregbreault.com
Tim Brennan
- AC1 Development: (1996, 1997, 1998, 1999)
- Positions: Original Developer, Lead Server Engineer, Lead Engineer, Producer
- Worked on Windows NT as a Microsoft intern.
John Cameron
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Andy "Frelorn" Cataldo
- AC1 Development: (2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012)
- Positions: Player Support Representative, Content Design, Online Community Relations, Community Relations Manager
- In-game References: Lorfne the Unhinged
- Interviews:
- 07/23/2007: Gamer's Info (web archive)
- 08/21/2008: ACVault 100th Patch (web archive)
- 08/28/2008: WarCry 100th Patch (web archive)
- ??/??/2008: MMPORG.com (web archive) (video not archived)
- 03/30/2010: SFX-360.com
- He wears a rare armor set on his admin character as can be seen in the picture below. This was taken when he visited the Egg Orchard one day.
Brandon Chamberlain
- AC1 Development: (2000, 2001)
- Positions: QA Manager, Director of Online Services
Rob "Severlin" Ciccolini
- AC1 Development: (2006, 2007, 2008, 2009, 2010, 2011, 2012)
- Positions: Artist, Lead Engineer, Senior Game Engineer, AC Producer
- In-game References: Ves the Mad (Sev)
- Interviews: WarCry
Arthur Correa
- AC1 Development: (2002)
- Positions: Engineer
Brian "Django" Cottle
- AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
- Positions: Artist, Content Designer
- Has worked on Dungeons and Dragons Online as well as AC.
- Interviews: WarCry
Heather "Zyrca" Cousineau
- AC1 Development: (2003, 2004, 2005, 2006)
- Positions: Engineer, Game Systems Engineer
- In-game References: K'nath Thea'reh
- Website: http://www.zyrca.net
James Cowgill
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
Jim Crowley
- AC1 Development: 2007, 2008, 2009
- Positions: Turbine CEO
Nikolaus Davidson
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead
Kwesi Davis
- AC1 Development: (2001)
- Positions: Tools Engineer
Eric "Kintani" Deans
- AC1 Development: (2005, 2006, 2007, 2008, 2009, 2010)
- Positions: Quality Assurance, Artist, Content Designer
- In-game References: Inkitan the Crazed
- Interviews: ACVault, WarCry
Jay DeMarrais
- AC1 Development: (1997, 1998, 1999, 2000)
- Positions: Graphics Engineer
- Also worked on AC2 and D&DO.
Sean "Speed" Dickinson
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006)
- Positions: QA, Lead Quality Assurance, Content Designer, Lead Data Integrator
- Interviews: Warcry
Bobo Do
- AC1 Development: (1999, 2000, 2001)
- Positions: Intern, Artist
Chris Dyl
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Original Developer, Lead Graphics Engineer, Lead Software Engineer
- Turbine's first employee.
- A trained physicist, was the primary architect of AC's graphics, physics, animation, client autonomy, and large-scale world-creation technologies.
- Currently Chief Technology Officer at Turbine.
Matt "Scenario" Elliot
- AC1 Development: (2003, 2004, 2005, 2006)
- Positions: Artist, Lead Artist, Lead Technical Artist
- In-game References: K'nath T'amt
- Moved on to Lord of the Rings Online.
Bryan Ellis
- AC1 Development: (2003, 2004, 2005)
- Positions: Artist, Lead Artist
Michael Ferrier
- AC1 Development: (1997, 1998, 1999)
- Positions: User Interface Engineer
Katie Finin
- AC1 Development: (1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Game Systems Engineer, Director of Development
- Moved on to Asheron's Call 2.
Matthew Ford
- AC1 Development: (1999, 2000, 2001)
- Positions: Microsoft Producer
- Also worked on AC2.
- List of games worked on at Moby Games.
Chris Foster
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Designer, Live Team Lead, Creative Director
- In-game References: K'nath S'hirc
Jeremy Gaffney
- AC1 Development: (1994, 1995, 1997, 1998, 1999)
- Positions: Chief Technology Officer, CEO, Lead Designer
- Interviews: gamesindustry, Computer Games Online
- Reddit AMA: IAmA 18 year MMO industry vet and Executive Producer/Design Director for the WildStar MMO - AMAA
Isabelle Garbani
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist, Lead Artist
- Website: Isabelle Garbani - Sculpture
- Interviews: 20 Tips for Artists
Elliot Gilman
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Game Systems Engineer, Lead Content Integrator
Jonathan "Calandryll" Hanna
- AC1 Development: (2005)
- Positions: Director of Online Community Relations, Producer
- Interviews: E3 2005 - ACVault, WarCry
Eric Heimburg
- AC1 Development: (1999, 2000, 2001, 2002, 2003)
- Positions: Engineer, Lead Engineer, Lead Systems Designer, Producer
- Interviews: Wired
- Also worked on Asheron's Call 2.
- Websites: Heimburg.com, Narwhal Games, Elder Game Blog
Scott Herrington
- AC1 Development: (1999, 2000, 2001)
- Positions: Live Team Lead, Executive Producer
- Interviews: Digital Game Developer
Tim Holman
- AC1 Development: (2002, 2003)
- Positions: Producer
Sean Huxter
- AC1 Development: (1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006)
- Positions: Original Developer, Artist, Lead Artist, Art Director
- Website: Sean Huxter 3D Animator
- Interviews: GameSpy
Damon Iannuzzelli
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
- Also worked on AC2.
Eri Izawa
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Live Team Lead
- Interviews: GameGirlz
- AKA: Reijin, Rei.
Dave "Crowley" Javier
- AC1 Development: (2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009)
- Positions: Lead Designer, AC1 Live Producer, Lore Writer
- In-game References: Cloywer the Unstable, Crowley's Champion Token
- Interviews and Articles: Dev Bio: Dave "Crowley" Javier, E3 2005 - ACVault
- Creator of Ulgrim the Unpleasant. (1)
Steven "Ski-Dawg" Kaminsky
- AC1 Development: (2003, 2004, 2005)
- Positions: Executive Producer
Ken Karl
- AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003)
- Positions: Beta Coordinator, Community Manager, Microsoft Producer
Cardell Kerr
- AC1 Development: (2001)
- Positions: Content Designer
- Moved on to Asheron's Call 2, Dungeons and Dragons Online and Lord of the Rings Online.
- Interviews: CrossGamer, WarCry
Sean Koriakin
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Intern, Artist
- Interviews: StudioDaily
Chris Knowles
- AC1 Development: (2002, 2003, 2004)
- Positions: Content Designer, Data Integrator, Turbine Test
- Moved on to Dungeons and Dragons Online.
Michael Kujawa
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer, Server/Networking Engineer
- Moved on to Dungeons and Dragons Online and Lord of the Rings Online.
Jesse "Devilmouse" Kurlancheek
- AC1 Development: (1999, 2000, 2001)
- Positions: Designer
- Moved on to Dungeons and Dragons Online.
- Interviews:
Diego San Miguel
- AC1 Development: (2004, 2005, 2006)
- Positions: QA, Designer
Chris "Stormwaltz" L'Etoile
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Designer
- In-game References: K'nath S'hirc
- Interviews:
- Other games worked on.
Brian Labore
- AC1 Development: (2001)
- Positions: Artist
Mark Lizotte
- AC1 Development: (2001)
- Positions: Artist
Chris Lye
- AC1 Development: ??
- Positions:
- In-game References: K'nath S'hirc
- Interviews: GameSpy, Digital Game Developer
Peter A. MacDonald
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
Allan "Orion" Maki
- AC1 Development: (1999, 2000, 2001, 2002, 2003, 2004)
- Positions: Community Manager, Content Designer, Lead Designer
- Moved on to Lord of the Rings Online.
- In-game References: K'nath La'nal, Malan ibn Aki
- Interviews: Ettenmoors, To solo or not to solo
Darren Manes
- AC1 Development: (2004, 2005)
- Positions: Producer
Deb Kelly Matteson
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Quality Assurance Manager, Live Team Lead
- Interviews: GameGirlz
William Mauritzen
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Ming Sun Ho
- AC1 Development: (2004, 2005)
- Positions: Technical Artist
Bert Molinari
- AC1 Development: (2002)
- Positions: Engineer
Jon Monsarrat
- AC1 Development: (1994, 1995, 1996, 1997, 1998, 1999)
- Positions: CEO, CTO, Board Chairman
- Turbine Founder - 1994
- Websites: http://www.mit.edu/~jonmon/, Monsarrat Consulting
- The Turbine Story
Maximilian Montserrat
- AC1 Development: (1997, 1998, 1999)
- Positions: Graphics Engineer
James Morris
- AC1 Development: (1998, 1999)
- Positions: Sever/Networking Engineer
Jessica Mulligan
- AC1 Development: (2003, 2004, 2005)
- Positions: Executive Producer
- Interviews: Gamasutra, Designing Stories, Virtual Gaming and the New Reality, Perception Is the Story
- Author of the "Biting the Hand" column on Skotos.net.
Mark Murakami
- AC1 Development: (2004, 2005)
- Positions: Engineer
- Games Worked On
David A. Namerow
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Community Manager
- Dev Chats: 1999/11/03
- Interviews: Being Asheron
Les Nelken
- AC1 Development: (2001, 2002, 2003, 2004)
- Positions: Content Designer, Lead Designer
- Moved on to Lord of the Rings Online.
- In-game References: K'nath S'el
- Interviews: Microsoft Zone
Daniel O'Brien
- AC1 Development: (1997, 1998, 1999)
- Positions: Graphics Engineer
Lisa H. Patacchiola
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Engineer, Lead User Interface Systems Engineer
- Moved on to Asheron's Call 2.
Kim "Mirin" Payson
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004)
- Positions: Original Developer, Content Designer, Producer, Lead Designer
- In-game References: K'nath I'km
- Also worked on Asheron's Call 2 and Lord of the Rings Online.
Luke Petre
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
- Moved on to Asheron's Call 2, then to Lord of the Rings Online.
- Games Worked On
Chris Pierson
- AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Designer, Content Designer
- Wikipedia: Chris Pierson
- Biography: Wizards.com
Todd Porter
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Sandra "Srand" Powers
- AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Engineer, Game Systems Designer, Lead Engineer, Producer
- In-game References: K'nath An'dras, Ciandra, Arcanum Alchemist
- Interviews and Articles: Dev Bio: Sandra "srand" Powers, The Message, The Many Faces of Live Development, Think Before You Ship, It's All About the Audience, Efficient Additions, Documenting Live Updates, Social Engineering, The Yearly Rant, The Bug Process, We Can Fix That with Data
- Website: Narwhal Games
Justin Quimby
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Engineer, Game Systems Engineer, Lead Engineer
- Moved on to Director of Engineering for Dungeons and Dragons Online.
- Games Worked On
- Interviews: TenTonHammer, AC Stomped
Toby Ragaini
- AC1 Development: (1995, 1996, 1997, 1998, 1999, 2000)
- Positions: Original Developer, Lead Designer, Associate Producer
- Led the game design team, responsible for the complete design and specification of all game systems and user interactions.
- Interviews: gamepen (alternate archive), Microsoft Games, Microsoft Zone, Gamasutra Postmortem, GameSpy, IGNVault
- Websites: http://thinglefin.com/, http://faunasphere.com/
Mike Raiter
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
Andy Reiff
- AC1 Development: (1996, 1997, 1998, 1999, 2000, 2001)
- Positions: Original Developer, Engineer, Lead Game Systems Engineer
- Designed, coded, and administered several successful MUDs before joining Turbine.
- Designed and implemented AC's core game system infrastructure, including Skill, Combat, AI, Magic, and Allegiance Systems.
- Moved on to the Lord of the Rings Online.
Brandon "Meanbeard" Salinas
- AC1 Development: (2004, 2005)
- Positions: Lead Designer, Lore Writer
- Departure Post
- Other Games Worked On
- Put Down the Torches essay
Aatish Salvi
- AC1 Development: (1999, 2000, 2001)
- Positions: Engineer
- Moved on to Asheron's Call 2 and Lord of the Rings Online.
- Interviews: CAVG
Dan Scherlis
- AC1 Development: (1996, 1997, 1998, 1999)
- Positions: Producer, Executive Producer, CEO
- Harvard MBA
Geoff Scott
- AC1 Development: (2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Sound Effects Design & Music
Jared "NoWorries" Sears
- AC1 Development: (2008, 2009, 2010, 2011, 2012)
- Positions: AC Quality Assurance, AC QA Lead, Content Designer
- Interviews: WarCry
Toby "Lupus Argentus" Seltsam
- AC1 Development: (2004, 2005, 2006)
- Positions: Data Integrator, Content Design, QA Lead
- Games Worked On
Michael Sheidow
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
- Created the original Turbine Logo.
Zach Shukan
- AC1 Development: (1997, 1998, 1999)
- Positions: Artist, "Web Guy" (ZogBlaster)
Ben Smith
- AC1 Development: (2001)
- Positions: Artist
Randy Spong
- AC1 Development: (2002, 2003, 2004, 2005)
- Positions: Online Community Relations, Engineer
Jason Suinn
- AC1 Development: (2004, 2005)
- Positions: Content Designer, Designer
James Todd
- AC1 Development: (1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005)
- Positions: Server/Networking Engineer, Lead Server Engineer
Tolero
- AC1 Development: (2008, 2009, 2010)
- Positions: Turbine Community Team
Ken Troop
- AC1 Development: (1999, 2000, 2001, 2002)
- Positions: Designer, Lead Designer, Producer
- Moved on to Dungeons and Dragons Online.
- Interviews: UnknownPlayer, GameSpy, Stratics, MMPORPG, GamerZero Video
Sean Turbitt
- AC1 Development: (1999, 2000, 2001)
- Positions: Artist
Cyril Van der Haegen
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: Artist
- Website: http://www.tegehel.org/
Chris Willis
- AC1 Development: (2004, 2005)
- Positions: Artist
Ian Wilmoth
- AC1 Development: (1997, 1998, 1999)
- Positions: Artist
Ronald Winter
- AC1 Development: (1998, 1999, 2000, 2001)
- Positions: Intern, Artist
Annabel Sara Worthington
- AC1 Development: (1997, 1998, 1999, 2000, 2001)
- Positions: User Interface Engineer, Engineer