User:An Adventurer/Sandbox 3
Documenting dialog from the Nuhmudira line of quests. Only the quests in bold are known to be connected.
Persuasion - March 2002
- Nuhmudira's Mansion - This location has no quest flags associated with it.
Betrayal - April 2002
Hidden Vein - May 2002
The Hall of the Tusker King - December 2002
- Gift Box Quest - This quest did not change the number of Soul Stone tasks on a neutral character:
turnedindailantiumcrystal - 1 solves (1599010709)"Turned in a Daichroic Crystal to Student." -1 72000 deliverediolitegem - 1 solves (1599010399)"Delivered the Iolite gem." -1 72000 pickedupchrysoberyl - 1 solves (1599010433)"Picked up Chryoberyl" -1 72000 deliveredchrysoberyl - 1 solves (1599010462)"Delivered Chryoberyl" -1 72000 pickedupdailantiumcrystal - 1 solves (1599010675)"Picked up a Dailantium Crystal." -1 72000 gotdecpresent - 1 solves (1599010710)"Received present." -1 72000 roadsnuhmudira1 - 1 solves (1599010752)"You have been sent to collect a book for Nuhmudira." 1 0 roadsnuhmudira2 - 1 solves (1599010752)"You have been sent to collect an urn for Nuhmudira." 1 0
The Slumbering Giant - January 2003
- Crystal Minds and Shattered Souls - This quest did not change the number of Soul Stone tasks on a neutral character:
roadsnuhmudira1 - 1 solves (1599084763)"You have been sent to collect a book for Nuhmudira." 1 0 gotdarktreerward - 1 solves (1599083548)"turned in 1st crystal" -1 72000 roadsnuhmudira2 - 1 solves (1599084763)"You have been sent to collect an urn for Nuhmudira." 1 0 pickedupsoulshattercrystal - 1 solves (1599084109)"picked up 3rd crystal" -1 72000 gotsoulshatterreward - 1 solves (1599084415)"turned in 3rd crystal" -1 72000
Reign of Terror - October 2003
- Preparation for the Ritus - This quest did not change the number of Soul Stone tasks on a neutral character:
roadsnuhmudira1 - 1 solves (1599087044)"You have been sent to collect a book for Nuhmudira." 1 0 orbenergycrystal - 1 solves (1599085579)"Player has been given the new Energy Crystal" -1 72000 essencebraceletreceived - 1 solves (1599085953)"Player has received the Bracelet of Dark Essence" -1 72000 bookfalatacotway - 1 solves (1599086522)"Player has received a copy of the Falatacot Way." -1 72000 roadsnuhmudira2 - 1 solves (1599087044)"You have been sent to collect an urn for Nuhmudira." 1 0
Visions in the Darkness - November 2003
- Olthoi Shield Quest - This quest did not change the number of Soul Stone tasks on a neutral character:
talkedtoassistantrot2 - 1 solves (1599094192)"talked to Nuhmudira's Assistant" 1 0 pickeduphiyppickaxe - 1 solves (1599094391)"Picked up pickaxe" -1 72000 roadsnuhmudira2 - 1 solves (1599095554)"You have been sent to collect an urn for Nuhmudira." 1 0 roadsnuhmudira1 - 1 solves (1599095554)"You have been sent to collect a book for Nuhmudira." 1 0 talkedtoexstudentrot2 - 1 solves (1599094907)"Talked to Cydna Wren" 1 0 pickeduprot2crystal - 1 solves (1599094987)"Picked up ROT2 crystal" -1 72000
On Bended Knee - November 2004
All dialog comes from ACE server with 16 PY data.
Neutral
The following dailog has come from a character that has not started Gelidite Library Quest.
Gelidite Library Quest
/myquests command output:
- none
- Agent of the Arcanum Opening Dialog
- The Agent bows their head low and speaks softly.
- Agent of the Arcanum tells you, "Although Nuhmudira has returned to us, we have learned that there is still a way to show your support for her. Outside of Stonehold there is a portal to the dungeon where she was once imprisoned. There you can choose to sacrifice yourself for her or to abandon her to her fate. It is odd that the magic has yet to dissipate."
- Agent of the Arcanum tells you, "If you require writs we will accept any of the items on this list in exchange for a writ. Once you possess a Writ of Refuge, and have satisfied the other requirements for purchasing a home, seek out one of the homestead areas that
- we have built. If you would rather, you can enjoy living in one of the new dwelling areas that have been established for a more communal living arrangement."
- Agent of the Arcanum gives you Agent of Arcanum List.
- Kai Mallan Opening Dialog
- Kai Mallan, Sho Enchanter tells you, "How did you come to me? You have overstayed your welcome here. Return to your precious cities! My master cares not for those that will let her evil go unpunished."
- Balthazar Opening Dialog
- Balthazar, Royal Guardian snaps to attention and salutes you.
- Balthazar, Royal Guardian tells you, "Hail, fellow Isparian. I have been sent here to ensure that none venture into this hold. It is overrun by a horde of Sclavus -- they have stolen some of the items that were collected here by Nuhmudira, the Arcanum and their Agents. These Sclavus are of a potent and singular mind, it seems, and all attempts to root them from their positions have met with great casualties."
- Balthazar, Royal Guardian tells you, "Our High Queen has organized a unit of her elite forces and established a foothold within the first rooms of this storehouse. If you are brave enough, you may assist us in restoring the stolen items. However ..."
- Balthazar, Royal Guardian sighs.
- Balthazar, Royal Guardian tells you, "I do not know you, Isparian. And I fear that trust is in short supply these days. I must ask you to prove yourself before I can accept your assistance. If you journey to Stonehold and there choose to support Nuhmudira with the sacrifice of your own life essence, then I will know that you are truly on our side."
Soul Stone Quest
/myquests command output:
- none
- Antius Blackmoor Opening Dialog
- Antius Blackmoor tells you, "I am here against my better judgment. I had hoped that we would find an answer to the growing Burun problem, but as of yet, the Arcanum's scholars are not able to unlock the magic necessary to imbue weapons with slaying properties. Thus I am here at the request of High Queen Elysa with a proposition."
- Antius Blackmoor tells you, "Nuhmudira was removed from the council some months ago for conduct that was not befitting of her position. No public charges were levied, but she understood that there was an unspoken accusation. I am here to see that she is given a message. That message is one that I must support"
- Antius Blackmoor tells you, "Elysa is willing to grant her clemency in return for her aid. We need you to seek her out and obtain the devices necessary for finishing the Noble Weapons. They require the addition of a complex gem. Once that gem is set in place they should become Burun slaying weapons. Nuhmudira was last known to be residing in a remote cottage outside of Uziz near an oasis on the rim of the A'mun desert."
- Audrey Opening Dialog
- Guard Audrey tells you, "We still need to collect more soul gems to craft into the Noble Weapons. You'll need to get a small bit of information from Nuhmudira's cottage located near Uziz on the rim of the A'mun desert. The location is near twenty-one south and twenty-two east by your compass. Apparently something in the book makes you aware of how to use her teleportation device. Once that is complete you can make your way to the island that she found. We have reports that Nuhmudira has moved on and left a student in her place, hopefully she will perform the same deeds as her mentor."
- Nuhmudira Opening Dialog
- Nuhmudira tells you, "You... are not familiar to me in any way."
- Nuhmudira looks you over. A simple flick of her fingers and you feel a wave of magic wash over your form.
- Nuhmudira tells you, "Intriguing... Nonetheless, you come bearing news from Elysa. The very woman who wished me to never to return to -her- kingdom. A kingdom granted by an adoring populace that had known terror for years! A kingdom handed to her by a being unwilling, nay, unable to undertake the task himself because of paralyzing fear. You... are young. Misguided perhaps."
- Nuhmudira tells you, "I am Nuhmudira, child. I am the creator of the sanctity that we Isparians are afforded on this world. For that, I am cast out because of baseless accusation and fear. It is a yoke akin to one I have borne since childhood. It is a curse that those with power must learn to bear."
- Nuhmudira tells you, "I am not without generosity and compassion. Since Elysa has seen fit to forgive her accusations, I shall see fit to oblige her what she asks. But there is a small price."
- Nuhmudira tells you, "Within this hall are two objects that I require to further my study of these unique people. The first is a book. It will be like many others in appearance. It will be located in the library beyond this hall. Bring that to me first. It will be indecipherable and foreign to your eyes. I will know it at once."
- Nuhmudira tells you, "Second, I require a simple urn. It will hold the internal remains of the woman that held sway over the people here. She would have been interred in a very deliberate manner. These organs will have been preserved within this urn. Collect it and bring it to me after you have delivered the book and I will grant what Elysa desires of me."
- Nuhmudira smiles wryly and ushers you toward your tasks.
- Camryn Opening Dialog
- Camryn, Nuhmudira's Student tells you, "Though Nuhmudira is unaware of your exploits she is not without mercy. If you desire the stone that much she will grant you the device, if you undertake a set of small tasks for her."
- Camryn, Nuhmudira's Student tells you, "The first is a book found in the library, the second is an urn from the crypt. Collect these are return them to me in the order I have listed and you shall be rewarded."
Saved Nuhmudira
The following dialog has come from a character that pulled the skull lever (and only pulled the skull lever, all other parts of Gelidite Library Quest were bypassed).
Gelidite Library Quest
/myquests command output:
- sacrificednuhmudira - 1 solves (1598749503)"Player gave their life for Nuhmudira." 1 0
- Agent of the Arcanum Opening Dialog
- Agent of the Arcanum smiles at you gently.
- Agent of the Arcanum tells you, "You have done much to help us. Your sacrifice and actions assisted Nuhmudira in her darkest hour and we thank you for those efforts."
- Agent of the Arcanum tells you, "If you have not yet done so, seek out Balthazar outside of Lin. He will instruct you on how you may further aid us."
- Agent of the Arcanum tells you, "Housing continues to be provided through a joint effort of the Arcanum and the High Queen. Writs are required for these domiciles. Once you possess a Writ of Refuge, seek out a Covenant Stone and determine what else is needed to purchase your homestead. Also of note are new dwellings that have been opened that offer a more communal living arrangement."
- Agent of the Arcanum tells you, "Here is a list items we will accept in exchange for writs."
- Agent of the Arcanum gives you Agent of Arcanum List.
- Agent of the Arcanum salutes you.
- Kai Mallan Opening Dialog
- Kai Mallan, Sho Enchanter tells you, "How did you come to me? You have overstayed your welcome here. Return to your precious cities! My master cares not for those that will let her evil go unpunished."
- Balthazar Opening Dialog
- Balthazar, Royal Guardian tells you, "Ah ... You have helped the captured Nuhmudira. You are a very noble person."
- Balthazar, Royal Guardian snaps to attention, and salutes you.
- Balthazar, Royal Guardian tells you, "I have been sent here to ensure that none venture into this hold. It is overrun by a horde of Sclavus -- they have stolen some of the items that were collected here by Nuhmudira, the Arcanum and their Agents. These Sclavus are of a potent and singular mind, it seems, and all attempts to root them from their positions have met with great casualties."
- Balthazar, Royal Guardian tells you, "Our High Queen has organized a unit of her elite forces and established a foothold within the first rooms of this storehouse. If you are brave enough, you may assist us in restoring the stolen items. In return, you may claim one of the special items that was stored within. Speak to the guards inside the storehouse to learn more."
- Balthazar, Royal Guardian looks you over speculatively.
- Balthazar, Royal Guardian tells you, "With your skill you might be able to ... Yes, yes I think you can. When the Sclavus overran this building they were pursued by a variety of creatures that they upset along their migration here. Here is a list of the creatures."
- Balthazar, Royal Guardian gives you A List of Raiding Creatures.
- Balthazar, Royal Guardian tells you, "Each of these creatures may have escaped with some of the relics that were stored in this facility. Hunt them, and see if you can't find any of the ... odd relics. If you do find anything out of the ordinary, return it to me, and I will reward you with an elixir which will make the item you claim from the storehouse more powerful."
Soul Stone Quest
/myquests command output:
- sacrificednuhmudira - 1 solves (1598749503)"Player gave their life for Nuhmudira." 1 0
- Antius Blackmoor Opening Dialog
- Antius Blackmoor tells you, "I am here against my better judgment. I had hoped that we would find an answer to the growing Burun problem, but as of yet, the Arcanum's scholars are not able to unlock the magic necessary to imbue weapons with slaying properties. Thus I am here at the request of High Queen Elysa with a proposition."
- Antius Blackmoor tells you, "Nuhmudira was removed from the council some months ago for conduct that was not befitting of her position. No public charges were levied, but she understood that there was an unspoken accusation. I am here to see that she is given a message. That message is one that I must support"
- Antius Blackmoor tells you, "Elysa is willing to grant her clemency in return for her aid. We need you to seek her out and obtain the devices necessary for finishing the Noble Weapons. They require the addition of a complex gem. Once that gem is set in place they should become Burun slaying weapons. Nuhmudira was last known to be residing in a remote cottage outside of Uziz near an oasis on the rim of the A'mun desert."
- Audrey Opening Dialog
- Guard Audrey tells you, "We still need to collect more soul gems to craft into the Noble Weapons. You'll need to get a small bit of information from Nuhmudira's cottage located near Uziz on the rim of the A'mun desert. The location is near twenty-one south and twenty-two east by your compass. Apparently something in the book makes you aware of how to use her teleportation device. Once that is complete you can make your way to the island that she found. We have reports that Nuhmudira has moved on and left a student in her place, hopefully she will perform the same deeds as her mentor."
- Nuhmudira Opening Dialog
- Nuhmudira shakes her head.
- Nuhmudira tells you, "It matters little. You are here at the behest of Elysa, but you have proven to me before that you have the interest of all Isparians within your heart. I need one small task undertaken before I grant you with what you need."
- Nuhmudira tells you, "Within the library of this place is a book. These people were efficient, not opulent. Far less depraved than the Yalain, yet their predilection toward creating magical devices was still tantamount. I have yet to determine the period in which these people held sway on this world, but their language is opening to me very quickly. Bring me the book that I desire. It should be on a table, though if they were anything like Asheron's people it will be a free standing object."
- Nuhmudira tells you, "Be warned, the Moarsmen guard this place with their lives. The have dug tunnels beneath this chapel and enter freely. Retrieve this book and I shall see you rewarded."
- Camryn Opening Dialog
- Camryn, Nuhmudira's Student tells you, "Lady Nuhmudira has given me leave to reward those who have shown her the greatest amount of compassion should they complete one small task for her."
- Camryn, Nuhmudira's Student tells you, "There is a book that can be found in the library of this structure. Return this to me and you will receive your just reward."
Damned Nuhmudira
The following dialog has come from a character that pulled the plain lever (and only pulled the plain lever, all other parts of Gelidite Library Quest were bypassed).
Gelidite Library Quest
/myquests command output:
- abandonednuhmudira - 1 solves (1598750716)"Player left Nuhmudira to her fate." 1 0
- Agent of the Arcanum Opening Dialog
- Agent of the Arcanum shakes their head at you condemningly.
- Agent of the Arcanum tells you, "You are still a cur unworthy of trust. I am only too grateful to the wisdom and compassion of others. With their help, and theirs alone was Nuhmudira freed."
- Agent of the Arcanum gives you Agent of Arcanum List.
- Agent of the Arcanum tells you, "You are fortunate that she has pity within her heart enough to grant you the trappings that you need to obtain housing. If you give me any of these items listed here, then I will grudgingly give you a Writ of Refuge."
- Kai Mallan Opening Dialog
- Kai Mallan, Sho Enchanter tells you, "Greetings. Thank you for showing the wisdom to let the witch suffer her fate. Her transgression against her fellow man is at an end. My teacher has completed the reward for those that show this witch what she deserves."
- Kai Mallan, Sho Enchanter waves his hand in the air, an odd gesture, but one he seems to find amusing.
- Kai Mallan, Sho Enchanter tells you, "He has constructed a place for you to train yourselves quickly. Mind you, you cannot stay there. Here, take this."
- Kai Mallan, Sho Enchanter gives you Kai's Reward Gem.
- Kai Mallan, Sho Enchanter tells you, "Each time that you speak to me I will give you another gem just like that one. When you give me that gem back, I will give you the means to the training grounds that my master has prepared."
- Kai Mallan, Sho Enchanter wipes his brow as if sweating. A pained look spreads over his face for a moment, then dissipates.
- Kai Mallan, Sho Enchanter tells you, "But though I will give you as many gems as you wish, I will only grant you access to the place three times per week."
- Balthazar Opening Dialog
- Balthazar, Royal Guardian spits at your feet.
- Balthazar, Royal Guardian tells you, "How dare you speak to me? You who think yourself above a woman who was willing to sacrifice all, her sanity, her body, her life for all of us. You make me sick. Leave my presence for I will have nothing more to do with you."
Soul Stone Quest
/myquests command output:
- sacrificednuhmudira - 1 solves (1598749503)"Player gave their life for Nuhmudira." 1 0
- Antius Blackmoor Opening Dialog
- Antius Blackmoor tells you, "I am here against my better judgment. I had hoped that we would find an answer to the growing Burun problem, but as of yet, the Arcanum's scholars are not able to unlock the magic necessary to imbue weapons with slaying properties. Thus I am here at the request of High Queen Elysa with a proposition."
- Antius Blackmoor tells you, "Nuhmudira was removed from the council some months ago for conduct that was not befitting of her position. No public charges were levied, but she understood that there was an unspoken accusation. I am here to see that she is given a message. That message is one that I must support."
- Antius Blackmoor tells you, "Elysa is willing to grant her clemency in return for her aid. We need you to seek her out and obtain the devices necessary for finishing the Noble Weapons. They require the addition of a complex gem. Once that gem is set in place they should become Burun slaying weapons. Nuhmudira was last known to be residing in a remote cottage outside of Uziz near an oasis on the rim of the A'mun desert."
- Antius' demeanor changes slightly.
- Antius Blackmoor tells you, "Please, if she gives you the opportunity once you have obtained what you will need, ask her a simple question. Ask her if she let Oswald into the castle the night that Elysa was attacked. If you get an answer give that information to one of these guardians: Guard Chandler Hammett in Lytelthorpe, Guard Gabrielle in Rithwic, or Emissary Ydnew in Yanshi. They are three of the four members of the guard that I can absolutely trust. They will reward you for your service. Take great care on your journey and watch out for that monster."
- Audrey Opening Dialog
- Guard Audrey tells you, "We still need to collect more soul gems to craft into the Noble Weapons. You'll need to get a small bit of information from Nuhmudira's cottage located near Uziz on the rim of the A'mun desert. The location is near twenty-one south and twenty-two east by your compass. Apparently something in the book makes you aware of how to use her teleportation device. Once that is complete you can make your way to the island that she found. We have reports that Nuhmudira has moved on and left a student in her place, hopefully she will perform the same deeds as her mentor."
- Guard Audrey tells you, "See if you can get her student to talk about what she knows of that night that Oswald tried to kill the High Queen. If you learn anything visit Guard Chandler Hammett in Lytelthorpe, Guard Gabrielle in Rithwic, or Emissary Ydnew in Yanshi. They will reward you for your service and they can be trusted."
- Nuhmudira Opening Dialog
- Nuhmudira tells you, "What have we here? An errand runner from the High Queen. Sent by that whimpering waste of a man, Antius. I know your face. I know your scorn. After all that I have done for our Race, for our people."
- Nuhmudira shakes her head. "You abandon me to death at the hands of that -- Empyrean! My memory is long, [Player Name]." She pauses.
- Nuhmudira tells you, "Yet you come to me now and ask for help."
- Nuhmudira tells you, "Very well, you will receive my assistance, but there is a cost."
- Nuhmudira tells you, "Within the halls beyond are three objects that I require. I am not wont to leave my study of this place and have no students here at present to undertake this endeavor. You shall do."
- Nuhmudira tells you, "I require a book from the library of this structure. It will appear as grand as the book that Asheron created. These people, while talented, were as degenerate and lavish as Asheron's ilk. To think, they would waste their arts on creating such garish items."
- Nuhmudira tells you, "Collect the book and return it to me first."
- Nuhmudira tells you, "When that is complete I will need you to collect a small trifle of an object. These people believed in interring their dead in a unique fashion. There is an urn within a crypt here. That urn contains organs that these people thought precious above all else. They belonged to the woman who sat as the head of this chapel and this order. Fetch that urn and return it to me. This will leave only the final task."
- Nuhmudira tells you, "Lastly, this woman was once possessed of great power. She had the ability to sway masses, lead and inspire by her presence alone. Now she lies in a sarcophagus. Dead, bones rotting away while time presses them and their secrets into dust. I require her corpse. Bring this to me last, and I shall see that you receive what Elysa wants."
- Nuhmudira tells you, "Elysa's clemency... is... appreciated."
- Nuhmudira smiles wryly and ushers you toward your tasks.
- Camryn Opening Dialog
- Camryn, Nuhmudira's Student tells you, "On an errand from the High Queen? Nuhmudira has decided that she will assist those who will continue to show her aid. The lady has been pulled away by business elsewhere. I am her student, Camryn. I will fulfill the role that she once filled in this place."
- Camryn, Nuhmudira's Student tells you, "Within the halls beyond are three objects that I require. I am not wont to leave my study of this place and have no students here at present to undertake this endeavor. You shall do."
- Camryn, Nuhmudira's Student tells you, "Within the halls beyond are three objects. Nuhmudira requires them in order. I will catalogue their arrival and ensure that you are properly credited with finding the objects for her."
- Camryn, Nuhmudira's Student tells you, "The first is a book found in the library, the second is an urn from the crypt and the last is the corpse of the woman who held court in this chapel. Collect these and return them to me in the order I have listed and you shall be rewarded."