Zogblaster Archive/Heritage Groups/Gharu'ndim/Gharu'ndim Starting Equipment

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While characters in Dereth are expected to find or purchase many of their possessions, they also have some simple gear when they arrive. In addition to clothing, food and money, they start their adventures with equipment corresponding to their skills.

Weapons: For each weapon skill he or she has, a character begins with a "practice weapon" appropriate to the character’s Heritage Group. Practice weapons are slower and less damaging than their ordinary counterparts.


Budiaq

Tungi

Kasrullah

Simi

Nabut

Jambiya

Yag

Light Crossbow

Darts

Lockpicks: A character trained in the Lockpicking skill begins the game with a set of crude lockpicks.

Healing Kits: A character trained in the Healing skill begins the game with a crude healing kit.